Tag classes
Tag Class Index#
This is an index for all the various tag classes. Click on a tag class to go to its page and view more information and details on it.
Tag Class Reference#
This is a list of all tag classes that will be supported in final builds of the engine.
Additional tag classes that should be supported can be found here: Tag Classes Reference
$#!+- cache_file_sound*cen- scenario_scenery_resource*eap- scenario_weapons_resource*ehi- scenario_vehicles_resource*fsc- scenario_effect_scenery_resource*igh- scenario_lights_resource*ipd- scenario_bipeds_resource*qip- scenario_equipment_resource*rea- scenario_creature_resource*sce- scenario_sound_scenery_resource/**/- scenario_comments_resource<fx>- sound_effect_templateachi- achievementsadlg- ai_dialogue_globalsai**- scenario_ai_resourceaigl- ai_globalsairs- airstrikeant!- antennaatgf- atmosphere_globalsavat- avatar_awardsbbcr- big_battle_creaturebdpd- death_program_selectorbeam- beam_systembink- binkbipd- bipedbitm- bitmapbloc- crateBooM- stereo_systembsdt- breakable_surfacecddf- collision_damagecfxs- camera_fx_settingschad- chud_animation_definitionchar- characterchdg- challenge_globals_definitionchdt- chud_definitionchgd- chud_globals_definitionchmt- chocolate_mountain_newcin*- scenario_cinematics_resourcecine- cinematiccisc- cinematic_scenecitr- cinematic_transitionclu*- scenario_cluster_data_resourceclwd- clothcmoe- camocntl- contrail_systemcoll- collision_modelcolo- color_tablecomg- commendation_globals_definitioncoms- communication_soundscook- cookie_globals_definitioncoop- coop_spawning_globals_definitioncpem- cheap_particle_emittercpgd- cookie_purchase_globalscptl- cheap_particle_type_librarycrea- creaturecsdt- camera_shakectrl- device_controlcub*- scenario_cubemap_resourcecusc- cui_screencust- cui_static_datadc*s- scenario_decorators_resourcedctr- decorator_setdec*- scenario_decals_resourcedecs- decal_systemdevi- devicedevo- cellular_automatadgr*- scenario_devices_resourcedmp*- scenario_dumplings_resourcedobc- detail_object_collectiondraw- rasterizer_cache_file_globalsdrdf- damage_response_definitionebhd- particle_emitter_boat_hull_shapeeffe- effecteffg- effect_globalsefsc- effect_sceneryeqip- equipmentflck- flockfldy- fluid_dynamicsfogg- atmosphere_fogfoot- material_effectsform- formationfrms- frame_event_listfxtt- fx_testgcrg- game_completion_rewards_globalsgegl- game_engine_globalsgint- giantgldf- cheap_lightglps- global_pixel_shaderglvs- global_vertex_shadergmeg- game_medal_globalsgoof- multiplayer_variant_settings_interface_definitiongpix- global_cache_file_pixel_shadersgptd- game_performance_throttlegrfr- grounded_frictionhcfd- havok_collision_filterhlmt- modelhlsl- hlsl_includehsc*- scenario_hs_source_fileigpd- incident_global_properties_definitioniimz- instance_imposter_definitionimpo- imposter_modelingd- incident_globals_definitionitem- itemjmad- model_animation_graphjmrw- sandbox_text_value_pair_definitionjpt!- damage_effectLbsp- scenario_lightmap_bsp_dataldsc- load_screen_globalslens- lens_flarelgtd- loadout_globals_definitionligh- lightLMgS- lightmapper_globalslocs- location_name_globals_definitionlsnd- sound_loopinglswd- leaf_systemltvl- light_volume_systemmach- device_machinematg- globalsmdlg- ai_mission_dialoguemetr- metermffn- muffinmgls- megalogamengine_soundsmlib- emblem_librarymode- render_modelmotl- multiplayer_object_type_listmply- multiplayer_object_type_listmsit- megalo_strind_id_tablemulg- multiplayer_globalsmuxg- mux_generatornclt- new_cinematic_lightingobje- objectpach- tag_package_manifestpcec- pcgr_enemy_to_category_mapping_definitionpcep- particle_emitter_custom_pointsperf- performance_throttlespfmc- performance_templatepfpt- planar_fog_parameterspggd- player_grade_globals_definitionphmo- physics_modelpixl- pixel_shaderplay- cache_file_resource_layout_tablepmcg- player_model_customization_globalspmdf- particle_modelpmov- particle_physicspphy- point_physicsprf*- scenario_performances_resourceproj- projectileprt3- particlerain- rain_definitionrasg- rasterizer_globalsrm- render_methodrmb- shader_beamrmbl- rumblermc- shader_contrailrmcs- shader_customrmct- shader_cortanarmd- shader_decalrmdf- render_method_definitionrmfl- shader_foliagermfs- shader_fur_stencilrmfu- shader_furrmgl- shader_glassrmhg- shader_hologramrmlv- shader_light_volumermmm- shader_mux_materialrmmx- shader_muxrmop- render_method_optionrmp- shader_particlermsh- shaderrmsk- shader_skinrmss- shader_screenrmt2- render_method_templatermtr- shader_terrainrmw- shader_waterrwrd- render_water_ripplesadt- spring_accelerationsbsp- scenario_structure_bspscen- sceneryscmb- sound_combinerscnr- scenariosddt- structure_designsdzg- scenario_required_resourcesefc- area_screen_effectsFdT- scenario_faux_datasfx+- sound_effect_collectionsgp!- sound_global_propagationshit- shield_impactsidt- simulated_inputsiin- simulation_interpolationsily- text_value_pair_definitionsirp- scenario_interpolatorsky*- scenario_sky_references_resourceskya- sky_atm_paramaterssLdT- scenario_lightmapsmap- shared_cache_file_layoutsmdt- survival_mode_globalssncl- sound_classessnd!- soundsnde- sound_environmentsnmx- sound_mixspk!- sound_dialogue_constantssqtm- squad_templatesrad- sound_radio_settingsssao- ssao_definitionssce- sound_scenerysslt- scenario_structure_lighting_resourcestli- scenario_structure_lighting_infostse- structure_seamsstyl- styleterm- device_terminaltrak- camera_tracktrg*- scenario_trigger_volumes_resourcettag- test_tagudlg- dialogueugh!- sound_cache_file_getsaltuise- user_interface_sounds_definitionunic- multilingua_unicode_string_listunit- unituttt- tag_template_unit_testvehi- vehiclevmdx- vision_modevtgl- variant_globalswadt- chud_widget_animation_data_templatewave- wave_templatewdst- chud_widget_datasource_templateweap- weaponwetn- scenario_wetness_bsp_datawezr- game_engine_settings_definitionwgtz- user_interface_globals_definitionwhip- cellular_automata2dwigl- user_interface_shared_globals_definitionwind- windwpdp- water_physics_drag_propertieswpdt- chud_widget_placement_data_templatewrdt- chud_widget_render_data_templatewsdt- chud_widget_state_data_templatewxcg- weather_globalszone- cache_file_resource_getsalt (cache_file_resource_gestalt)ZZAP- lightning_system