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Blamite Game Engine - Blam (Core)
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6 #include "components/3rdparty/imgui/imgui.h"
#define BLAM
Definition: debug_colors.h:9
BLAM void RegisterDefaultColors()
Registers all hard-coded color information.
Definition: debug_ui_colors.cpp:32
BLAM ImVec4 MessageColorToImColor(std::string color_id)
Retrieves a color by its ID, as an ImGUI-compatiable color.
Definition: debug_ui_colors.cpp:103
Namespace containing things related colors used in various places in the engine.
Definition: debug_colors.h:21
BLAM std::map< std::string, BlamColor > * GetColorList()
Retrieves the list of colors known to the engine.
Definition: debug_ui_colors.cpp:22
BLAM void RegisterNamedColor(std::string id, BlamColor color)
Registers a new color.
Definition: debug_ui_colors.cpp:27
BLAM BlamColor * GetNamedColor(std::string id)
Retrieves a color by its ID.
Definition: debug_ui_colors.cpp:7
Structure representing a color.
Definition: colors.h:18