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Blamite Game Engine - Blam (Core)
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#include <map>
#include "components/core/logger/logger.h"
#include "components/3rdparty/imgui/imgui.h"
Go to the source code of this file.
Namespaces | |
InternalUI | |
Namespace containing things for the engine's "internal UI", which is powered through ImGUI. | |
InternalUI::Colors | |
Namespace containing things related colors used in various places in the engine. | |
Macros | |
#define | BLAM |
Functions | |
BLAM BlamColor * | InternalUI::Colors::GetNamedColor (std::string id) |
Retrieves a color by its ID. More... | |
BLAM void | InternalUI::Colors::RegisterNamedColor (std::string id, BlamColor color) |
Registers a new color. More... | |
BLAM void | InternalUI::Colors::RegisterDefaultColors () |
Registers all hard-coded color information. More... | |
BLAM ImVec4 | InternalUI::Colors::MessageColorToImColor (std::string color_id) |
Retrieves a color by its ID, as an ImGUI-compatiable color. More... | |
BLAM std::map< std::string, BlamColor > * | InternalUI::Colors::GetColorList () |
Retrieves the list of colors known to the engine. More... | |
#define BLAM |