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Blamite Game Engine - Blam (Core)
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#include "keyboard.h"
#include "components/rendering/directx11/render_stack/render_stack.h"
#include "components/rendering/directx11/render_stack/stack_types/blam_ui/console.hpp"
#include "components/rendering/directx11/render_stack/stack_types/blam_ui/debug_menu.hpp"
#include <vector>
Functions | |
bool | isSpecialKey (WPARAM virtual_key) |
Checks if the provided virtual key is found within the list of special keys. More... | |
bool | isRegularKey (WPARAM virtual_key) |
Determines whether or not the provided key is found in the list of normal characters. More... | |
Variables | |
std::vector< int > | special_keys |
List of all special keys, or non-alphanumeric keys to be handled from the WM_KEYDOWN message. More... | |
std::vector< char > | normal_chars |
List of all standard characters to be handled from the WM_CHAR message. More... | |
bool isRegularKey | ( | WPARAM | virtual_key | ) |
Determines whether or not the provided key is found in the list of normal characters.
virtual_key | - The character recieved by the WM_CHAR message. |
bool isSpecialKey | ( | WPARAM | virtual_key | ) |
Checks if the provided virtual key is found within the list of special keys.
virtual_key | - The virtual key code. |
std::vector<char> normal_chars |
List of all standard characters to be handled from the WM_CHAR message.
std::vector<int> special_keys |
List of all special keys, or non-alphanumeric keys to be handled from the WM_KEYDOWN message.