Blamite Game Engine - blam!  00285.12.18.20.1411.blamite
The core library for the Blamite Game Engine.
shader.h File Reference
#include <map>
#include <vector>
#include "components/rendering/rendering.h"

Go to the source code of this file.

Classes

class  BlamGLSLShader
 
class  BlamGLSLShaderProgram
 

Namespaces

 BlamRendering
 Namespace for things relating to rendering.
 
 BlamRendering::OpenGL
 Namespace containing functions exclusive to OpenGL.
 

Macros

#define BLAM
 

Enumerations

enum  BlamGLSLShaderAttributeType { FloatAttribute }
 
enum  BlamGLSLShaderType { VertexShader, FragmentShader, __NULL_SHADER_TYPE }
 

Functions

BLAM void BlamRendering::OpenGL::LoadShaders ()
 
BLAM void BlamRendering::OpenGL::LoadShaderPrograms ()
 
BLAM void BlamRendering::OpenGL::CompileShaders ()
 
BLAM void BlamRendering::OpenGL::CleanupShaders ()
 
BLAM void BlamRendering::OpenGL::CleanupShaderPrograms ()
 
BLAM void BlamRendering::OpenGL::LinkAllShaderPrograms ()
 
BLAM void BlamRendering::OpenGL::LinkShaderProgram (std::string id)
 
BLAM BlamGLSLShaderBlamRendering::OpenGL::GetShader (std::string id)
 
BLAM BlamGLSLShaderProgramBlamRendering::OpenGL::GetShaderProgram (std::string id)
 

Macro Definition Documentation

◆ BLAM

#define BLAM

Enumeration Type Documentation

◆ BlamGLSLShaderAttributeType

Enumerator
FloatAttribute 

◆ BlamGLSLShaderType

Enumerator
VertexShader 
FragmentShader 
__NULL_SHADER_TYPE