#include <uniforms.h>
◆ BlamGLSLShaderUniform()
BlamGLSLShaderUniform::BlamGLSLShaderUniform |
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GLuint |
_program_id, |
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std::string |
_name, |
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BlamShaderUniformType |
_type |
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◆ GetName()
std::string BlamGLSLShaderUniform::GetName |
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◆ GetType()
◆ IsValid()
bool BlamGLSLShaderUniform::IsValid |
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◆ Prepare()
void BlamGLSLShaderUniform::Prepare |
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◆ Update()
void BlamGLSLShaderUniform::Update |
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virtual |
◆ name
std::string BlamGLSLShaderUniform::name = "" |
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protected |
◆ program_id
GLuint BlamGLSLShaderUniform::program_id = -1 |
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protected |
◆ uniform
GLint BlamGLSLShaderUniform::uniform = -1 |
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protected |
◆ valid
bool BlamGLSLShaderUniform::valid = false |
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protected |
The documentation for this class was generated from the following files: