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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
19 name =
"dx_render_target_clear";
20 description =
"Sets whether or not the render target will be redrawn/cleared each frame. Valid arguments are \"true\" or \"false\".";
BLAM BlamCommandResult BooleanHandler(bool *value, std::vector< std::string > arguments, BlamConsoleCommand *command)
Handler for boolean commands.
Definition: command_handlers.cpp:11
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
Class used to represent a console command.
Definition: console.h:54
DXRenderTargetClearCommand()
Definition: dx_render_target_clear.hpp:17
Class for the dx_render_target_clear command.
Definition: dx_render_target_clear.hpp:14
std::string name
The name of the console command.
Definition: console.h:56
~DXRenderTargetClearCommand()
Definition: dx_render_target_clear.hpp:25
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: dx_render_target_clear.hpp:30
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
BLAM bool * RenderTargetClearing()
Retrieves whether or not to enable render target clearing.
Definition: render_manage.cpp:608
Namespace for things relating to the debug console.
Definition: abort.hpp:5