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BLAM void | BlamRendering::Vulkan::DebugMessenger::Initialize () |
| Initializes the Vulkan debug messenger. More...
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BLAM void | BlamRendering::Vulkan::DebugMessenger::Shutdown () |
| Shuts down the Vulkan debug messenger. More...
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BLAM void | BlamRendering::Vulkan::DebugMessenger::PopulateCreateInfo (VkDebugUtilsMessengerCreateInfoEXT *create_info) |
| Populates debug messenger creation information. More...
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BLAM std::vector< VkPhysicalDevice > | BlamRendering::Vulkan::Device::GetDeviceList () |
| Retrieves the list of physical devices available to Vulkan. More...
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BLAM bool | BlamRendering::Vulkan::Device::IsDeviceSuitable (VkPhysicalDevice device) |
| Determines whether or not a given Vulkan device is suitable for the engine's requirements. More...
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BLAM int | BlamRendering::Vulkan::Device::RateDeviceSuitability (VkPhysicalDevice device) |
| Rates a given physical device based on its capabilities and features. More...
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BLAM void | BlamRendering::Vulkan::Device::SelectManualDevice (int device_index) |
| Instructs Vulkan to try to select a specific device. More...
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BLAM void | BlamRendering::Vulkan::Device::SelectBestDevice () |
| Instructs Vulkan to select the best compatiable device. More...
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BLAM void | BlamRendering::Vulkan::Device::SelectDefaultDevice () |
| Instructs Vulkan to select the first compatiable device. More...
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BLAM void | BlamRendering::Vulkan::Device::CreateLogicalDevice () |
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BLAM void | BlamRendering::Vulkan::Device::DestroyLogicalDevice () |
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BLAM void | BlamRendering::Vulkan::Presentation::CreateSurface () |
| Prepares the Vulkan surface used for rendering. More...
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BLAM VkSurfaceKHR * | BlamRendering::Vulkan::Presentation::GetSurface () |
| Retrieves the Vulkan window surface. More...
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BLAM void | BlamRendering::Vulkan::Presentation::DestroySurface () |
| Destroys the Vulkan surface. More...
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BLAM VkQueue * | BlamRendering::Vulkan::Presentation::GetPresentQueue () |
| Retrieves the Vulkan presentation queue. More...
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BLAM void | BlamRendering::Vulkan::Initialize () |
| Initializes Vulkan. More...
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BLAM void | BlamRendering::Vulkan::RenderLoop () |
| Renders engine graphics onscreen. More...
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BLAM void | BlamRendering::Vulkan::Shutdown () |
| Shuts down Vulkan. More...
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BLAM bool | BlamRendering::Vulkan::CheckValidationLayerSupport () |
| Checks whether or not Vulkan's default validation layer is available. More...
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BLAM VkInstance * | BlamRendering::Vulkan::GetInstance () |
| Retrieves the Vulkan instance. More...
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BLAM bool | BlamRendering::Vulkan::ValidationLayersEnabled () |
| Checks whether or not validation layers are enabled. More...
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BLAM std::vector< const char * > | BlamRendering::Vulkan::GetEnabledLayers () |
| Retrieves the list of all enabled Vulkan layers. More...
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BLAM std::vector< VkExtensionProperties > | BlamRendering::Vulkan::GetAvailableExtensions () |
| Retrieves the list of all extensions available to Vulkan. More...
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BLAM std::vector< VkLayerProperties > | BlamRendering::Vulkan::GetAvailableLayers () |
| Retrieves the list of all validation layers available to Vulkan. More...
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BLAM std::vector< const char * > | BlamRendering::Vulkan::GetRequiredExtensions () |
| Gets a list of required Vulkan extensions. More...
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BLAM void | BlamRendering::Vulkan::PrintVulkanAvailabilityInfo () |
| Prints lists of available Vulkan extensions and validation layers. More...
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BLAM ID2D1DeviceContext * | BlamRendering::DirectX::D2D::GetD2DRenderTarget () |
| Retrieves the Direct2D render target. More...
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BLAM ID2D1Factory * | BlamRendering::DirectX::D2D::GetD2DFactory () |
| Retrieves the Direct2D factory. More...
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BLAM IDWriteFactory * | BlamRendering::DirectX::D2D::GetDWriteFactory () |
| Retrieves the DirectWrite factory. More...
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BLAM HRESULT | BlamRendering::DirectX::D2D::LoadFontFromFile (std::string id, std::string file_path) |
| Loads a TrueType font from the specified file into the list of loaded font collections. More...
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BLAM IWICImagingFactory * | BlamRendering::DirectX::WIC::GetWICFactory () |
| Retrieves the WIC Imaging Factory. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateD2DBitmapFromResource (int res_id, const char *res_type, ID2D1Bitmap **bitmap_pointer) |
| Creates a Direct2D bitmap from an application resource. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateD2DBitmapFromFile (std::wstring path, ID2D1Bitmap **bitmap_pointer) |
| Creates a Direct2D bitmap from a file. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateWICBitmapFromFile (std::wstring path, IWICBitmap **bitmap_pointer) |
| Creates a WIC bitmap from a file. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateWICBitmapFromMemory (void *data, int size, IWICBitmap **bitmap_pointer) |
| Creates a WIC bitmap from a block of memory. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapToD2D (IWICBitmap *wic_bitmap, ID2D1Bitmap **d2d_bitmap) |
| Converts a WIC bitmap to a D2D bitmap. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapToD2D (IWICBitmap *wic_bitmap, ID2D1Bitmap **d2d_bitmap, ID2D1RenderTarget *render_target) |
| Converts a WIC bitmap to a D2D bitmap, with a specific render target. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapTo32bppPBGRA (IWICBitmap *source, IWICBitmap **destination) |
| Converts a WIC bitmap to a WIC bitmap, with the 32 bits-per-pixe, PBGRA format. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::Initialize () |
| Initializes the Windows Imaging Component (WIC). More...
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BLAM void | BlamRendering::DirectX::WIC::Shutdown () |
| Shuts down the Windows Imaging Component (WIC). More...
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BLAM ID3D11Device * | BlamRendering::DirectX::GetD3DDevice () |
| Retrieves the current Direct3D device. More...
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BLAM ID3D11DeviceContext * | BlamRendering::DirectX::GetD3DContext () |
| Retrieves the current Direct3D context. More...
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BLAM IDXGISwapChain * | BlamRendering::DirectX::GetDXGISwapChain () |
| Retrieves the current DXGI Swap Chain. More...
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BLAM ID3D11RenderTargetView * | BlamRendering::DirectX::GetD3DRenderTargetView () |
| Retrieves the current Direct3D Render Target. More...
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BLAM DXGI_SWAP_CHAIN_DESC | BlamRendering::DirectX::GetSwapChainDesc () |
| Retrieves the current Direct3D Swap Chain description. More...
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BLAM HRESULT | BlamRendering::DirectX::Initialize (HWND hWnd) |
| Initializes DirectX 11. More...
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BLAM void | BlamRendering::DirectX::Cleanup () |
| Cleans up all DirectX data. More...
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BLAM HRESULT | BlamRendering::DirectX::HandleWindowResize (LPARAM lParam) |
| Handles a window resize event. More...
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BLAM bool * | BlamRendering::DirectX::RenderTargetClearing () |
| Retrieves whether or not to enable render target clearing. More...
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BLAM void | BlamRendering::DirectX::RenderLoop (bool debug) |
| Renders everything to the screen. More...
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BLAM void | BlamRendering::DirectX::ShutdownRenderThread () |
| Instructs the rendering thread to stop running. More...
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BLAM void | BlamRendering::DirectX::RenderThread (bool debug) |
| Instructs the engine to start rendering on a separate thread. More...
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BLAM bool | BlamRendering::DirectX::HasRenderThreadStopped () |
| Determines whether or not the render thread has finished stopping. More...
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BLAM void | BlamRendering::DirectX::SetClearColor (ImVec4 color) |
| Changes the color to used to clear the render target. More...
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BLAM ImVec4 * | BlamRendering::DirectX::GetClearColor () |
| Retrieves the current color used to clear the render target. More...
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BLAM HRESULT | BlamRendering::DirectX::UpdateResolution (int x, int y) |
| Changes the DirectX render target resolution. More...
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BLAM ID3D11Texture2D ** | BlamRendering::DirectX::GetLastFrameTexture () |
| Retrieves the last frame that was rendered. More...
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BLAM HRESULT | BlamRendering::DirectX::GetLastFrameTextureAlt (ID3D11Texture2D *texture) |
| Retrieves the last frame that was rendered. More...
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BLAM void | BlamRendering::DirectX::ScreenshotDone () |
| Informs DirectX that the screenshot has finished being captured. More...
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BLAM HRESULT | BlamRendering::DirectX::GetLastFrameHResult () |
| Unused. More...
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BLAM void | BlamRendering::DirectX::DisplayDetailedCrashScreen (const char *expression, const char *file, int line, std::string details) |
| Displays a detailed engine crash screen. More...
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BLAM void | BlamRendering::DirectX::DisplayBasicCrashScreen () |
| Displays a basic engine crash screen. More...
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BLAM void | BlamRendering::DirectX::DisplaySignalCrashScreen (int signal) |
| Displays a signal-based engine crash screen. More...
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BLAM BlamResult | BlamRendering::OpenGL::Initialize () |
| Initializes OpenGL. More...
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BLAM void | BlamRendering::OpenGL::RenderLoop () |
| Renders a frame to the application window. More...
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BLAM void | BlamRendering::OpenGL::Shutdown () |
| Shuts down OpenGL. More...
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BLAM SDL_GLContext * | BlamRendering::OpenGL::GetGLContext () |
| Retrieves the current OpenGL context. More...
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BLAM void | BlamRendering::BGFX::SetPlatformData () |
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BLAM void | BlamRendering::BGFX::Initialize () |
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BLAM void | BlamRendering::BGFX::RenderLoop () |
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BLAM void | BlamRendering::BGFX::Shutdown () |
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BLAM void | BlamRendering::BGFX::HandleWindowReisze (int width, int height) |
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BLAM void | BlamRendering::BGFX::SetViewClearFlags (int new_flags) |
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BLAM BlamRenderingEngine | BlamRendering::GetCurrentRenderingEngine () |
| Retrieves the current rendering engine being used. More...
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BLAM void | BlamRendering::SetClearColor (ImVec4 color) |
| Changes the color to used to clear the render target. More...
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BLAM ImVec4 * | BlamRendering::GetClearColor () |
| Retrieves the color used for render target clearing. More...
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BLAM void | BlamRendering::ShowCrashScreen (const char *exc, const char *file, int line, std::string message) |
| Displays the engine crash screen. More...
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BLAM HRESULT | BlamRendering::SetDisplayRes (int x, int y) |
| Changes the game's display resolution. More...
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BLAM void | BlamRendering::HandleWindowResize (int width, int height, WPARAM wParam) |
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BLAM void | Blam::TakeScreenshot () |
| Captures the current frame and saves it to a file. More...
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