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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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#include <bgfx/bgfx.h>
#include <bgfx/platform.h>
#include <bx/math.h>
#include "components/rendering/rendering.h"
#include "components/rendering/bgfx/models/models.h"
#include "components/rendering/bgfx/shaders/shaders.h"
#include "components/rendering/bgfx/models/primitives/2d/rectangle.h"
#include "components/core/director/director.h"
#include "components/ui/imgui/imgui.h"
#include "components/core/events/events.h"
#include "components/diagnostics/logger/logger.h"
#include "components/resources/engine_globals/globals.h"
#include "core.h"
Variables | |
int | width = 1600 |
int | height = 900 |
BlamColor * | bgfx_clear_color |
TODO: remove bgfx_ prefix after opengl code is removed because its technically a global variable XDd. More... | |
int | render_clear_flags = BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH |
BlamRenderModel * | test_model |
BlamColor* bgfx_clear_color |
TODO: remove bgfx_ prefix after opengl code is removed because its technically a global variable XDd.
int height = 900 |
int render_clear_flags = BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH |
BlamRenderModel* test_model |
int width = 1600 |