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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
3 #include <Strings/components/utils/converters/converters.h>
4 #include <Strings/components/utils/string/string.h>
21 name =
"game_tick_rate";
22 description =
"debug map launching: sets the tick rate for the next map.";
23 syntax =
"game_tick_rate <long>";
35 if (arguments.size() > 0)
37 if (BlamStrings::Converters::IsStringInt(arguments.at(0)))
39 int new_tickrate = BlamStrings::Converters::StringToInt(arguments.at(0));
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
@ Ok
The command was run without error.
Class used to represent a console command.
Definition: console.h:54
BLAM void SetCurrentTickRate(int tickrate)
Stops the game tick, updates the tick rate, and re-starts the game tick.
Definition: tick.cpp:151
DXRenderTargetClearCommand()
Definition: game_tick_rate.hpp:19
@ WrongArgumentCount
Too few or too many arguments were provided.
std::string name
The name of the console command.
Definition: console.h:56
@ InvalidArguments
Invalid arguments (or argument types) were specified - such as providing a string in place of an int.
~DXRenderTargetClearCommand()
Definition: game_tick_rate.hpp:28
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:58
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: game_tick_rate.hpp:33
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
Namespace for things relating to the debug console.
Definition: abort.hpp:5