#include <d2d1.h>
#include <Windows.h>
#include <wincodec.h>
Go to the source code of this file.
|
BLAM HRESULT | BlamRendering::DirectX::Utils::IntegerBitmapScale (IWICBitmap *source, int scale_factor, ID2D1Bitmap **destination, ID2D1RenderTarget *target) |
| Scales a bitmap using integer scaling. More...
|
|
BLAM Pixel | BlamRendering::DirectX::Utils::GetPixelData (BYTE *origin, int x, int y, int width, int height) |
| Retrieves a pixel from the specified memory address. More...
|
|
BLAM HRESULT | BlamRendering::DirectX::Utils::GetWICBitmapPixelData (IWICBitmap **bitmap, UINT *width, UINT *height, IWICBitmapLock **bitmap_lock, UINT *buffer_size, BYTE **start_address) |
| Retrieves the pixel data from a WIC bitmap. More...
|
|
◆ BLAM