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Blamite Game Engine - blam!
00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
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Class for the version command.
Definition: version.hpp:19
VersionCommand()
Definition: version.hpp:22
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:57
@ Ok
The command was run without error.
~VersionCommand()
Definition: version.hpp:31
Class used to represent a console command.
Definition: console.h:54
@ Console
Console widget.
Definition: render_stack.h:77
#define WSV_ERROR
Macro for 'Error' log seveirty. Original pre-enum value was 2.
Definition: logger.h:17
BLAM void LogEventForce(std::string message, BlamLogLevel severity)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:218
std::string name
The name of the console command.
Definition: console.h:56
#define WSV_NONE
Macro for 'None' log seveirty. Original pre-enum value was 0.
Definition: logger.h:16
#define CURRENT_COMMIT
Definition: version_data.h:14
BLAM std::string GetVersionBuildString(VersionStringDisplayMode display_mode)
Retrieves the build string of the engine.
Definition: engine_definitions.cpp:11
BlamCommandResult onCommand(std::vector< std::string > arguments)
Called upon command execution.
Definition: version.hpp:36
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:61
@ Builtin
A command that is hard-coded into the engine.
BlamCommandResult
Indicates the return state of a console command.
Definition: console.h:22
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:59
Namespace for things relating to the debug console.
Definition: abort.hpp:5