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Blamite Game Engine - blam!
00310.02.05.21.0336.blamite
The core library for the Blamite Game Engine.
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3 #include "../tagclass.h"
58 {1,
"haloman30",
"Initial implementation."}
Namespace containing things related to tag data.
Definition: bitmap.h:10
@ position
Definition: render_model.h:12
Definition: render_model.h:38
Class representing an ascii tag field.
Definition: ascii.h:11
tag_block< render_model__geometry_group__vertex_layout > vertex_layout
Definition: render_model.h:33
@ color
Definition: render_model.h:13
vertex_layout_entry_item_type
Definition: render_model.h:10
@ Float
Definition: render_model.h:18
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tagclass.h:47
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tagclass.h:45
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tagclass.h:46
@ UnsignedInt8
Definition: render_model.h:19
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tagclass.h:44
vertex_layout_entry_data_type
Definition: render_model.h:16
Definition: render_model.h:48
uint8_t item_count
Definition: render_model.h:25
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tagclass.h:51
ascii name
Definition: render_model.h:40
tag_block< render_model__geometry_group > geometry_groups
Definition: render_model.h:41
Definition: render_model.h:22
Definition: render_model.h:29
RenderModelTagClass()
Definition: render_model.h:51
Class representing a tag block field, also sometimes referred to as a struct or reflexive in the modd...
Definition: block.h:13
vertex_layout_entry_item_type item_type
Definition: render_model.h:24
Class representing a tag class.
Definition: tagclass.h:41
std::vector< BlamPluginField * > fields
A series of tag fields that store the layout of the tag.
Definition: tagclass.h:49
stringid shader
migrate to tagref at some point
Definition: render_model.h:31