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Blamite Game Engine - Strings
00318.06.01.21.0039.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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6 #define STRINGS_API __declspec(dllexport)
8 #define STRINGS_API __declspec(dllimport)
STRINGS_API std::string GetApplicationDir()
Retrieves the application's working directory.
Definition: io.cpp:184
STRINGS_API std::vector< std::string > GetDirectoryList(std::string path)
Retrieves the list of all folders in the root of a given directory.
Definition: io.cpp:275
Namespace for Blamite's shared C++ library.
Definition: hooks.h:22
STRINGS_API std::string GetFileExtension(std::string path)
Retrieves the extension of a file.
Definition: io.cpp:343
STRINGS_API bool CreateFileFromHTMLResource(HMODULE module_handle, std::string filename, int res_id)
Creates a file with the contents pulled from the specified application HTML resource.
Definition: io.cpp:116
STRINGS_API bool CreateNewFile(std::string filename, std::string file_contents)
Creates a file with the specified contents, or overwrites an existing file if it already exists.
Definition: io.cpp:75
STRINGS_API bool CreateFileFromPNGResource(HMODULE module_handle, std::string filename, int res_id)
Creates a file with the contents pulled from the specified application PNG resource.
Definition: io.cpp:137
STRINGS_API std::vector< std::string > GetFileList(std::string path)
Retrieves the list of all files in a given directory.
Definition: io.cpp:247
STRINGS_API bool IsDirectory(std::string path)
Checks if a given path refers to a directory.
Definition: io.cpp:58
STRINGS_API std::string GetFileName(std::string path)
Retrieves the name of the file or folder that a given path refers to.
Definition: io.cpp:320
STRINGS_API std::string GetFileContentsAsString(std::string path)
Reads a file as a string.
Definition: io.cpp:207
STRINGS_API std::string NormalizePath(std::string path)
Normalizes a path string.
Definition: io.cpp:303
STRINGS_API bool IsFile(std::string path)
Checks if a given path refers to a regular file.
Definition: io.cpp:41
STRINGS_API bool FileExists(std::string name)
Checks if the specified file or directory exists.
Definition: io.cpp:25
STRINGS_API void OpenGameDirectory()
Opens the engine's game directory in Windows Explorer.
Definition: io.cpp:177
STRINGS_API bool CreateFileFromResource(HMODULE module_handle, std::string filename, int res_id, const char *res_type)
Creates a file with the contents pulled from the specified application resource.
Definition: io.cpp:93
STRINGS_API std::string GetContainingFolder(std::string path)
Retrieves the containing folder of a given file or directory.
Definition: io.cpp:359
STRINGS_API void ValidatePath(std::string path)
Validates that the specified path exists.
Definition: io.cpp:161
STRINGS_API bool ReadBinaryFile(std::string path, void *data, int64_t *size)
Reads a file as raw binary data.
Definition: io.cpp:223
STRINGS_API std::vector< std::string > GetFileContentsAsLines(std::string path)
Reads a file as a list of strings.
Definition: io.cpp:191
#define STRINGS_API
Definition: io.h:8