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Blamite Game Engine - Keystone
00344.11.30.21.1210.blamite
A library that enables the use of Qt in Blamite's editing tools.
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#define BLAM
Definition: tick.h:7
BLAM bool IsTickLoopRunning()
Determines whether or not the tick loop is currently running - NOT whether it is paused.
Definition: tick.cpp:130
BLAM bool HasTickStopped()
Determines whether or not the tick loop has finished terminating.
Definition: tick.cpp:125
BLAM void PrepareTick()
Prepares required data for the tick loop.
Definition: tick.cpp:30
BLAM int MaxTicksPerSecond()
Retrieves the maximum number of ticks per second.
Definition: tick.cpp:135
BLAM void SetCurrentTickRate(int tickrate)
Stops the editor tick, updates the tick rate, and re-starts the editor tick.
Definition: tick.cpp:140
BLAM void ResumeTickLoop()
Resumes the tick loop if it has been paused.
Definition: tick.cpp:110
BLAM void PauseTickLoop()
Temporarily pauses the tick loop.
Definition: tick.cpp:115
BLAM uint64_t GetCurrentTickRate()
Retrieves the current tick rate.
Definition: tick.cpp:38
BLAM void EndTickLoop()
Terminates the tick loop.
Definition: tick.cpp:120
Namespace containing components relating to the editor tick.
Definition: tick.h:15
BLAM void TickThread()
Function containing the tick loop.
Definition: tick.cpp:66