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Blamite Game Engine - blam!
00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
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3 #include "../debug_ui.h"
5 #include <Strings/components/utils/io/io.h>
21 bool devtools_bar =
true;
22 bool main_menu =
true;
24 bool window_wrap =
false;
29 window_wrap = show_in_window;
155 ImGui::Text(
"can't imagine why you'd need it, but here it is");
IMGUI_API void EndMenu()
Definition: imgui_widgets.cpp:6224
IMGUI_API void EndMainMenuBar()
Definition: imgui_widgets.cpp:5995
Class for the default ImGUI DX11 sample window.
Definition: dx11_window.hpp:13
IMGUI_API void End()
Definition: imgui.cpp:6016
IMGUI_API bool BeginMainMenuBar()
Definition: imgui_widgets.cpp:5975
IMGUI_API bool MenuItem(const char *label, const char *shortcut=NULL, bool selected=false, bool enabled=true)
Definition: imgui_widgets.cpp:6240
IMGUI_API bool Begin(const char *name, bool *p_open=NULL, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:5397
IMGUI_API bool BeginMenuBar()
Definition: imgui_widgets.cpp:6012
BLAM void TakeScreenshot()
Captures the current frame and saves it to a file.
Definition: screenshot.cpp:100
Add a fourth parameter to bake specific font ranges NULL
Definition: README.txt:57
IMGUI_API void Text(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:238
bool show
Controls whether or not the group should be shown. May not be used in all groups.
Definition: debug_ui.h:362
IMGUI_API bool BeginMenu(const char *label, bool enabled=true)
Definition: imgui_widgets.cpp:6081
Class representing an ImGUI drawing group/draw list item.
Definition: debug_ui.h:359
IMGUI_API void EndMenuBar()
Definition: imgui_widgets.cpp:6040
@ ImGuiWindowFlags_AlwaysAutoResize
Definition: imgui.h:720
This is the ImGUI-based implementation of the stats widget.
Definition: stats.hpp:23
BLAM ImGUIDrawingGroup * GetDrawListItem(std::string key)
Retrieves a drawing group with the specified ID.
Definition: drawing_list.cpp:30
@ ImGuiWindowFlags_MenuBar
Definition: imgui.h:724
IMGUI_API void Separator()
Definition: imgui_widgets.cpp:1284
@ ImGuiWindowFlags_NoResize
Definition: imgui.h:715
Legacy namespace to contain data for the legacy ImGUI console.
Definition: ui.h:14
BLAM bool * RenderTargetClearing()
Retrieves whether or not to enable render target clearing.
Definition: render_manage.cpp:608
#define duigvs(x)
Macro for Blam::DebugUI::GetVisibility().
Definition: debug_ui.h:19