Elaztek Developer Hub
Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
imgui_impl_sdl.h
Go to the documentation of this file.
1 // dear imgui: Platform Backend for SDL2
2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
4 
5 // Implemented features:
6 // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
7 // [X] Platform: Clipboard support.
8 // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
9 // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
10 // Missing features:
11 // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
12 
13 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
14 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
15 // Read online: https://github.com/ocornut/imgui/tree/master/docs
16 
17 #pragma once
18 #include "../imgui.h" // IMGUI_IMPL_API
19 
20 struct SDL_Window;
21 typedef union SDL_Event SDL_Event;
22 
23 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
24 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
25 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
26 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
28 IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
30 
SDL_Event
union SDL_Event SDL_Event
Definition: imgui_impl_sdl.h:21
ImGui_ImplSDL2_Shutdown
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown()
Definition: imgui_impl_sdl.cpp:225
ImGui_ImplSDL2_ProcessEvent
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event *event)
Definition: imgui_impl_sdl.cpp:89
ImGui_ImplSDL2_SetActiveWindowOverride
IMGUI_IMPL_API void ImGui_ImplSDL2_SetActiveWindowOverride(bool override_state)
Special function used to override active window checks.
Definition: imgui_impl_sdl.cpp:375
ImGui_ImplSDL2_InitForOpenGL
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window *window, void *sdl_gl_context)
Definition: imgui_impl_sdl.cpp:198
ImGui_ImplSDL2_NewFrame
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:346
ImGui_ImplSDL2_InitForMetal
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:220
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:60
ImGui_ImplSDL2_InitForVulkan
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:204
ImGui_ImplSDL2_InitForD3D
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:212