Elaztek Developer Hub
Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
imgui_impl_win32.h
Go to the documentation of this file.
1 // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 
4 // Implemented features:
5 // [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
6 // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
7 // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
8 // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
9 
10 #pragma once
11 
12 IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
15 
16 // Handler for Win32 messages, update mouse/keyboard data.
17 // You may or not need this for your implementation, but it can serve as reference for handling inputs.
18 // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
19 /*
20 IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
21 */
ImGui_ImplWin32_NewFrame
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame()
Definition: imgui_impl_win32.cpp:201
ImGui_ImplWin32_Init
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void *hwnd)
Definition: imgui_impl_win32.cpp:50
ImGui_ImplWin32_Shutdown
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown()
Definition: imgui_impl_win32.cpp:92
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:60