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Blamite Game Engine - blam!
00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
imgui_impl_win32.h
Go to the documentation of this file.
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// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// Implemented features:
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// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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#pragma once
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IMGUI_IMPL_API
bool
ImGui_ImplWin32_Init
(
void
* hwnd);
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IMGUI_IMPL_API
void
ImGui_ImplWin32_Shutdown
();
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IMGUI_IMPL_API
void
ImGui_ImplWin32_NewFrame
();
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
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/*
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
ImGui_ImplWin32_NewFrame
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame()
Definition:
imgui_impl_win32.cpp:201
ImGui_ImplWin32_Init
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void *hwnd)
Definition:
imgui_impl_win32.cpp:50
ImGui_ImplWin32_Shutdown
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown()
Definition:
imgui_impl_win32.cpp:92
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition:
imgui.h:60
blam
components
3rdparty
imgui
formats
imgui_impl_win32.h
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