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Blamite Game Engine - Guerilla (Library)
00352.03.28.22.1329.blamite
The tag editor for the Blamite Game Engine.
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Go to the documentation of this file.
8 #ifdef GUERILLA_LIB_EXPORTS
9 #define GUERILLA_LIB_API __declspec(dllexport)
11 #define GUERILLA_LIB_API __declspec(dllimport)
54 std::string current_option =
"";
Class representing a tag field.
Definition: fields.h:219
int value
The raw value of the option. This is what is stored within a compiled tag.
Definition: enum.h:21
std::vector< BlamEnumFieldOption > options
The list of options within the enum.
Definition: enum.h:34
Class representing a plugin enum field.
Definition: enum.h:31
BlamTagFieldType
Enumerator containing all possible tag field types.
Definition: fields.h:103
#define GUERILLA_LIB_API
Definition: enum.h:11
virtual std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition: BlamTagField.cpp:9
Class representing a plugin field.
Definition: fields.h:134
Class representing a Tag.
Definition: tags.h:126
Class representing a tag enum field.
Definition: enum.h:51
std::string name
The display name of the option.
Definition: enum.h:20
Data structure representing an enum option.
Definition: enum.h:17
virtual std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition: BlamTagField.cpp:14