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Blamite Game Engine - blam!
00357.06.18.22.0809.blamite
The core library for the Blamite Game Engine.
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@ ConfigurationReload
Indicates the event is a configuration reload event. See ConfigurationReloadEvent for details.
@ Tick
Indicates the event is a tick event. See TickEvent for details.
@ CharacterInput
Indicates the event is a character input event. See CharacterInputEvent for details.
Class representing a generic event.
Definition: BlamEvent.h:24
void SetCancelled(bool cancel)
Sets whether or not the event should be cancelled.
Definition: BlamEvent.cpp:13
@ KeyPress
Indicates the event is a key press event. See KeyPressEvent for details.
bool IsCancelled()
Determines whether or not the event has been cancelled.
Definition: BlamEvent.cpp:18
BlamEventType
Enumerator listing all possible event types.
Definition: BlamEvent.h:6
@ NewFrame
Indicates the event is a new frame event. See NewFrameEvent for details.
BlamEventType GetEventType()
Retrieves the type of the event.
Definition: BlamEvent.cpp:8
BlamEvent(BlamEventType type)
Constructs a new event with the specified type.
Definition: BlamEvent.cpp:3
@ MouseClick
Indicates the event is a mouse click event. See MouseClickEvent for details.
@ LogMessage
Indicates the event is a log message event. See LogMessageEvent for details.
@ MouseMove
Indicates the event is a mouse move event. See MouseMoveEvent for details.