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Blamite Game Engine - blam!  00357.06.18.22.0809.blamite
The core library for the Blamite Game Engine.
imgui_impl_bgfx.h
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1 // ImGui BGFX binding
2 
3 // You can copy and use unmodified imgui_impl_* files in your project. See
4 // main.cpp for an example of using this. If you use this binding you'll need to
5 // call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(),
6 // ImGui::Render() and ImGui_ImplXXXX_Shutdown(). If you are new to ImGui, see
7 // examples/README.txt and documentation at the top of imgui.cpp.
8 // https://github.com/ocornut/imgui
9 
10 void ImGui_Implbgfx_Init(int view);
13 
14 // Use if you want to reset your rendering device without losing ImGui state.
ImGui_Implbgfx_CreateDeviceObjects
bool ImGui_Implbgfx_CreateDeviceObjects()
Definition: imgui_impl_bgfx.cpp:147
ImGui_Implbgfx_InvalidateDeviceObjects
void ImGui_Implbgfx_InvalidateDeviceObjects()
Definition: imgui_impl_bgfx.cpp:169
ImGui_Implbgfx_Init
void ImGui_Implbgfx_Init(int view)
Definition: imgui_impl_bgfx.cpp:181
ImGui_Implbgfx_NewFrame
void ImGui_Implbgfx_NewFrame()
Definition: imgui_impl_bgfx.cpp:195
ImGui_Implbgfx_Shutdown
void ImGui_Implbgfx_Shutdown()
Definition: imgui_impl_bgfx.cpp:190