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Blamite Game Engine - blam!
00357.06.18.22.0809.blamite
The core library for the Blamite Game Engine.
imgui_impl_bgfx.h
Go to the documentation of this file.
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// ImGui BGFX binding
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// You can copy and use unmodified imgui_impl_* files in your project. See
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// main.cpp for an example of using this. If you use this binding you'll need to
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// call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(),
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// ImGui::Render() and ImGui_ImplXXXX_Shutdown(). If you are new to ImGui, see
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// examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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void
ImGui_Implbgfx_Init
(
int
view);
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void
ImGui_Implbgfx_Shutdown
();
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void
ImGui_Implbgfx_NewFrame
();
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// Use if you want to reset your rendering device without losing ImGui state.
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void
ImGui_Implbgfx_InvalidateDeviceObjects
();
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bool
ImGui_Implbgfx_CreateDeviceObjects
();
ImGui_Implbgfx_CreateDeviceObjects
bool ImGui_Implbgfx_CreateDeviceObjects()
Definition:
imgui_impl_bgfx.cpp:147
ImGui_Implbgfx_InvalidateDeviceObjects
void ImGui_Implbgfx_InvalidateDeviceObjects()
Definition:
imgui_impl_bgfx.cpp:169
ImGui_Implbgfx_Init
void ImGui_Implbgfx_Init(int view)
Definition:
imgui_impl_bgfx.cpp:181
ImGui_Implbgfx_NewFrame
void ImGui_Implbgfx_NewFrame()
Definition:
imgui_impl_bgfx.cpp:195
ImGui_Implbgfx_Shutdown
void ImGui_Implbgfx_Shutdown()
Definition:
imgui_impl_bgfx.cpp:190
blam
components
3rdparty
imgui
formats
bgfx
imgui_impl_bgfx.h
Generated on Sat Jun 18 2022 10:34:03 for Blamite Game Engine - blam! by
1.8.17