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Blamite Game Engine - blam!
00367.02.08.23.1815.blamite
The core library for the Blamite Game Engine.
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2 #ifndef _Demo_CameraController_H_
3 #define _Demo_CameraController_H_
5 #include "OGRE/OgrePrerequisites.h"
Keyboard button event structure (event.key.
Definition: SdlEmulationLayer.h:676
Definition: BaseSystem.cpp:5
float mCameraSpeedBoost
Definition: CameraController.h:20
CameraController(GraphicsSystem *graphicsSystem, bool useSceneNode=false)
Definition: CameraController.cpp:13
bool keyPressed(const SDL_KeyboardEvent &arg)
Returns true if we've handled the event.
Definition: CameraController.cpp:73
Definition: CameraController.h:10
float mCameraBaseSpeed
Definition: CameraController.h:19
double timeSinceLast
Definition: ogre.cpp:54
Definition: GraphicsSystem.h:26
void update(float timeSinceLast)
Definition: CameraController.cpp:26
Definition: SdlEmulationLayer.h:735
void mouseMoved(const SDL_Event &arg)
Definition: CameraController.cpp:119
bool keyReleased(const SDL_KeyboardEvent &arg)
Returns true if we've handled the event.
Definition: CameraController.cpp:96