Elaztek Developer Hub
Blamite Game Engine - blam!  00367.02.08.23.1815.blamite
The core library for the Blamite Game Engine.
director.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <Strings/components/classes/events/events.h>
5 
6 #include <vector>
7 #include <map>
8 
9 #ifndef BLAM
10 #define BLAM
11 #endif
12 
27 class BlamDirector : BlamEventListener
28 {
29 private:
30  bool mouse_capture_state_changed = false;
31  int current_speed_index = 0;
32 
38  std::vector<float> camera_speeds = {
39  1.000000f,
40  5.000000f,
41  20.00000f,
42  40.000000f,
43  100.000000f
44  };
45 
46  int viewport_center_x = 0;
47  int viewport_center_y = 0;
48 
49  bool zoom_state_changed = false;
50  float zoom_increment = 0.0f;
51 
52  std::map<BlamDirection, float> move_accelerations = {
53  std::pair<BlamDirection, float>(BlamDirection::Forward, 0.0f),
54  std::pair<BlamDirection, float>(BlamDirection::Backward, 0.0f),
55  std::pair<BlamDirection, float>(BlamDirection::Left, 0.0f),
56  std::pair<BlamDirection, float>(BlamDirection::Right, 0.0f),
57  std::pair<BlamDirection, float>(BlamDirection::Up, 0.0f),
58  std::pair<BlamDirection, float>(BlamDirection::Down, 0.0f)
59  };
60 
61  std::map<BlamDirection, float> look_accelerations = {
62  std::pair<BlamDirection, float>(BlamDirection::Up, 0.0f),
63  std::pair<BlamDirection, float>(BlamDirection::Down, 0.0f),
64  std::pair<BlamDirection, float>(BlamDirection::Left, 0.0f),
65  std::pair<BlamDirection, float>(BlamDirection::Right, 0.0f)
66  };
67 
68  float accel_increment = 0.0f;
69 
70  int move_finished_tick = -1;
71  bool bounce_needed = false;
72  bool currently_bouncing = false;
73  bool bounceback_done = false;
74  bool bounceforward_done = false;
75 
76 public:
77  BlamVector3 camera_pos = BlamVector3();
78  BlamVector3 camera_angle = BlamVector3();
79 
80  bool auto_verify_coords = true;
81  BlamVector3 camera_front = BlamVector3();
82  BlamVector3 camera_right = BlamVector3();
83 
84  bool mouse_captured = false;
85  float fov = 70.0f;
86  float fov_normal = 70.0f;
87  float fov_zoomed = 20.0f;
88  float speed = 1.0f;
89  //float look_sensetivity = 0.25f; //!< The camera's look sensetivity.
90  float zoom_increment_count = 30;
91  bool lock_camera = false;
92  bool pancam = true;
93  bool pancam_lock_xy = false;
94  bool move_acceleration = true;
95  bool look_acceleration = false;
96  float accel_increment_count = 30;
97  bool camera_bouncing = false;
98  bool zoomed = false;
99  float look_sensetivity_vertical = 0.35f;
101  bool persistent_look_motion = false;
102  bool tick_based_looking = false;
103 
104  bool calculate_angle = true;
105  float horizontal_angle = 0.0f;
106  float vertical_angle = 0.0f;
107 
109  float far_clip_plane_distance = 100.0f;
110 
114  BlamDirector();
115 
119  ~BlamDirector();
120 
121  void OnNewFrameEvent(NewFrameEvent* event);
122  void OnTickEvent(TickEvent* event);
123  void OnMouseMoveEvent(MouseMoveEvent* event);
124  void OnMouseClickEvent(MouseClickEvent* event);
125  void OnKeyPressEvent(KeyPressEvent* event);
126 
139  void MoveCamera(BlamDirection direction, float acceleration);
140 
148  void ValidateCameraCoords();
149 
155  void SetCameraSpeed(float _speed);
156 };
157 
161 namespace Blam::Director
162 {
166  BLAM void PrepareCamera();
167 
171  BLAM void ShutdownCamera();
172 
179 }
Blam::Director::GetCamera
BLAM BlamDirector * GetCamera()
Retrieves the director instance.
Definition: director.cpp:28
BlamDirector::OnTickEvent
void OnTickEvent(TickEvent *event)
Definition: BlamDirectorCamera.cpp:84
BlamDirector::mouse_captured
bool mouse_captured
Whether or not the mouse is currently being captured by the camera.
Definition: director.h:84
BlamDirector::BlamDirector
BlamDirector()
Initializes the camera.
Definition: BlamDirectorCamera.cpp:17
BLAM
#define BLAM
Definition: director.h:10
BlamDirector::fov
float fov
The camera's current field of view.
Definition: director.h:85
BlamDirector::far_clip_plane_distance
float far_clip_plane_distance
Definition: director.h:109
BlamDirector::camera_angle
BlamVector3 camera_angle
The current looking angle of the camera. X is yaw, Y is pitch, Z is roll (unused atm).
Definition: director.h:78
BlamDirector::zoom_increment_count
float zoom_increment_count
The number of steps/increments to use when zooming in and out. Lower numbers will cause the camera to...
Definition: director.h:90
world.h
BlamDirector::OnKeyPressEvent
void OnKeyPressEvent(KeyPressEvent *event)
Definition: BlamDirectorCamera.cpp:442
BlamDirector::near_clip_plane_distance
float near_clip_plane_distance
Definition: director.h:108
BlamDirector::OnNewFrameEvent
void OnNewFrameEvent(NewFrameEvent *event)
Definition: BlamDirectorCamera.cpp:32
BlamDirector::fov_normal
float fov_normal
The camera's default field of view.
Definition: director.h:86
BlamDirector::vertical_angle
float vertical_angle
Definition: director.h:106
Blam::Director::PrepareCamera
BLAM void PrepareCamera()
Prepares the director for use.
Definition: director.cpp:5
BlamDirector::camera_right
BlamVector3 camera_right
The calculated point representing the right of the camera.
Definition: director.h:82
BlamDirector::calculate_angle
bool calculate_angle
Definition: director.h:104
BlamDirector::accel_increment_count
float accel_increment_count
The number of steps/increments to use when accelerating and decelerating. Lower numbers will cause th...
Definition: director.h:96
Blam::Director
Namespace for things related to the debug camera (director).
Definition: director.h:161
BlamDirector::horizontal_angle
float horizontal_angle
Definition: director.h:105
BlamDirector::move_acceleration
bool move_acceleration
Whether or not camera movements should use acceleration.
Definition: director.h:94
Blam::Director::ShutdownCamera
BLAM void ShutdownCamera()
Destroys the director and cleans up any data related to it.
Definition: director.cpp:23
BlamDirector::auto_verify_coords
bool auto_verify_coords
Whether or not camera_front and camera_right should be automatically calculated.
Definition: director.h:80
BlamDirector::speed
float speed
The camera's current speed.
Definition: director.h:88
BlamDirector::lock_camera
bool lock_camera
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
Definition: director.h:91
BlamDirector::look_acceleration
bool look_acceleration
Whether or not camera looking should use acceleration.
Definition: director.h:95
BlamDirector
Class representing the Director.
Definition: director.h:27
BlamDirector::pancam_lock_xy
bool pancam_lock_xy
Whether or not the camera should be locked to X/Y axis when in pan-cam mode.
Definition: director.h:93
BlamDirector::zoomed
bool zoomed
Whether or not the camera is currently zoomed in.
Definition: director.h:98
BlamDirector::camera_bouncing
bool camera_bouncing
Whether or not the camera should have a bounce/rubber effect when moving and looking around.
Definition: director.h:97
BlamDirector::tick_based_looking
bool tick_based_looking
Whether or not camera looking should be driven by the game tick.
Definition: director.h:102
BlamDirector::persistent_look_motion
bool persistent_look_motion
Whether or not to use persistent camera look motion. Only applies when using tick based looking.
Definition: director.h:101
BlamDirector::SetCameraSpeed
void SetCameraSpeed(float _speed)
Sets the camera's speed, while also sending a log message indicating that the speed has been changed.
Definition: BlamDirectorCamera.cpp:804
BlamDirector::pancam
bool pancam
Whether or not the camera is currently in pan-cam mode. Pan-cam locks Z movement of the camera when n...
Definition: director.h:92
BlamDirector::OnMouseClickEvent
void OnMouseClickEvent(MouseClickEvent *event)
Definition: BlamDirectorCamera.cpp:427
BlamDirector::ValidateCameraCoords
void ValidateCameraCoords()
If auto_verify_coords is set to true, this will verify all camera coordinates.
Definition: BlamDirectorCamera.cpp:742
BlamDirector::OnMouseMoveEvent
void OnMouseMoveEvent(MouseMoveEvent *event)
Definition: BlamDirectorCamera.cpp:355
BlamDirector::camera_front
BlamVector3 camera_front
The calculated point representing the front of the camera.
Definition: director.h:81
BlamDirector::camera_pos
BlamVector3 camera_pos
The current position of the camera.
Definition: director.h:77
BlamDirector::fov_zoomed
float fov_zoomed
The camera's field of view while zoomed in.
Definition: director.h:87
BlamDirector::look_sensetivity_vertical
float look_sensetivity_vertical
The camera's vertical look sensetivity.
Definition: director.h:99
BlamDirector::~BlamDirector
~BlamDirector()
Destroys the camera.
Definition: BlamDirectorCamera.cpp:27
BlamDirector::MoveCamera
void MoveCamera(BlamDirection direction, float acceleration)
Moves the camera one "step" in the given direction.
Definition: BlamDirectorCamera.cpp:457
BlamDirector::look_sensetivity_horizontal
float look_sensetivity_horizontal
The camera's horizontal look sensetivity.
Definition: director.h:100