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Blamite Game Engine - blam!
00367.02.08.23.1815.blamite
The core library for the Blamite Game Engine.
fields.h
Go to the documentation of this file.
1
#pragma once
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#include <
blam/components/content/tags/fields/BlamPluginField.h
>
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#include <
blam/components/content/tags/fields/ascii/ascii.h
>
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#include <
blam/components/content/tags/fields/bitfield/bitfield.h
>
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#include <
blam/components/content/tags/fields/block/block.h
>
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#include <
blam/components/content/tags/fields/boolean/boolean.h
>
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#include <
blam/components/content/tags/fields/color/color.h
>
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#include <
blam/components/content/tags/fields/comment/comment.h
>
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#include <
blam/components/content/tags/fields/enum/enum.h
>
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#include <
blam/components/content/tags/fields/int/int.h
>
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#include <
blam/components/content/tags/fields/real/real.h
>
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#include <
blam/components/content/tags/fields/tagref/tagref.h
>
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#include <
blam/components/content/tags/fields/dataref/dataref.h
>
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#include <
blam/components/content/tags/fields/vector/vector.h
>
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#ifndef BLAM
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#define BLAM
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#endif
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namespace
Blam::Content::Tags
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{
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BLAM
std::string
GetFieldName
(
BlamPluginFieldType
type);
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}
comment.h
Blam::Content::Tags::GetFieldName
BLAM std::string GetFieldName(BlamPluginFieldType type)
Generates a string representation of a plugin field type.
Definition:
fields.cpp:3
block.h
Blam::Content::Tags
Namespace containing functions related to tag data.
Definition:
bitmap.h:151
BLAM
#define BLAM
Definition:
fields.h:18
bitfield.h
boolean.h
dataref.h
tagref.h
color.h
vector.h
real.h
BlamPluginField.h
ascii.h
BlamPluginFieldType
BlamPluginFieldType
Definition:
BlamPluginField.h:5
int.h
enum.h
blam
components
content
tags
fields.h
Generated on Wed Feb 8 2023 20:38:06 for Blamite Game Engine - blam! by
1.8.17