Elaztek Developer Hub
Switch Project...
blam!
Editing Kit
Guerilla
Sapien
Tool
Foundry
Libraries
Keystone
Strings
Forums
Discord
Doxygen
Jenkins
Guides
Gitlab
Blamite Game Engine - Guerilla (Library)
00378.04.17.23.1319.blamite
The tag editor for the Blamite Game Engine.
color.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "../fields.h"
4
#include <Strings/components/resources/color/BlamColor.h>
5
6
#ifdef GUERILLA_LIB_EXPORTS
7
#define GUERILLA_LIB_API __declspec(dllexport)
8
#else
9
#define GUERILLA_LIB_API __declspec(dllimport)
10
#endif
11
17
class
GUERILLA_LIB_API
BlamTagField_Color
:
public
BlamTagField
18
{
19
private
:
20
21
public
:
22
BlamColor value = { 255, 255, 255, 255 };
23
30
BlamTagField_Color
(
BlamTag
* _tag);
31
32
std::string
GenerateXMLString
();
33
std::vector<char>
GetValueAsBytes
();
34
};
BlamTagField
Class representing a tag field.
Definition:
fields.h:226
BlamTagField::GenerateXMLString
virtual std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition:
BlamTagField.cpp:9
BlamTag
Class representing a Tag.
Definition:
tags.h:152
GUERILLA_LIB_API
#define GUERILLA_LIB_API
Definition:
color.h:9
BlamTagField::GetValueAsBytes
virtual std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition:
BlamTagField.cpp:14
BlamTagField_Color
Class representing a color tag field.
Definition:
color.h:17
HEKGuerilla
components
tags
fields
color
color.h
Generated on Mon Apr 17 2023 13:46:27 for Blamite Game Engine - Guerilla (Library) by
1.8.17