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Blamite Game Engine - Keystone
00378.04.17.23.1319.blamite
A library that enables the use of Qt in Blamite's editing tools.
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3 #include <HEKGuerilla/components/tags/tags.h>
5 #include "../BlamEditorDocument.h"
20 BlamTag*
tag =
nullptr;
Class representing a Tag document.
Definition: tag.h:15
bool show_invisibles
Whether or not to show invisible (hidden) fields in the editor.
Definition: tag.h:21
void Save()
Attempts to save the document, replacing the original file.
Definition: tag.cpp:72
bool Close()
Closes the document and releases any resources being used by it.
Definition: tag.cpp:55
void SaveAs()
Attempts to save the document, prompting the user to save as a new file.
Definition: tag.cpp:102
bool is_compiled
Whether or not this tag was loaded from a compiled/binary tag, rather than a decompiled/XML tag.
Definition: tag.h:23
bool ConfirmClose()
Called immediately before closing a document.
Definition: tag.cpp:215
virtual void FlagAsModified()
Flags the document as being modified.
Definition: BlamEditorDocument.h:105
Interface class that any types of editor documents inherit from.
Definition: BlamEditorDocument.h:37
bool needs_update
Whether or not this tag needs to be updated in-engine. Ignored if live_update is false.
Definition: tag.h:25
BlamEditorDocument_Tag(BlamEditorWindow *_window, BlamTag *_tag)
Constructs a new Tag document.
Definition: tag.cpp:15
Interface class that all main editing tool windows inherit from.
Definition: BlamEditorWindow.h:48
BlamTag * tag
The tag associated with this document.
Definition: tag.h:20
bool live_update
Whether or not this tag should be continuously updated ingame for realtime editing.
Definition: tag.h:24
bool show_unused_fields
Whether or not to show unused fields in the editor.
Definition: tag.h:22