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Blamite Game Engine - Guerilla (Library)
00384.05.11.23.0458.blamite
The tag editor for the Blamite Game Engine.
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Go to the documentation of this file.
4 #include <Strings/components/resources/color/BlamColor.h>
6 #ifdef GUERILLA_LIB_EXPORTS
7 #define GUERILLA_LIB_API __declspec(dllexport)
9 #define GUERILLA_LIB_API __declspec(dllimport)
22 BlamColor value = { 255, 255, 255, 255 };
Class representing a tag field.
Definition: fields.h:164
std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition: BlamTagField_Color.cpp:19
std::string field_id
The ID of this field.
Definition: fields.h:175
BlamTagFieldType
Enumerator containing all possible tag field types.
Definition: fields.h:23
BlamColor value
The value of the field, represented as a color.
Definition: color.h:22
@ Color
Indicates that the field is a color.
virtual std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition: BlamTagField.cpp:9
Class representing a Tag.
Definition: tags.h:210
std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition: BlamTagField_Color.cpp:13
#define GUERILLA_LIB_API
Definition: color.h:9
virtual std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition: BlamTagField.cpp:14
BlamTagField_Color(BlamTag *_tag)
Constructs a new integer tag field.
Definition: BlamTagField_Color.cpp:8
Class representing a color tag field.
Definition: color.h:17