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Blamite Game Engine - Guerilla (Library)
00385.05.12.23.0209.blamite
The tag editor for the Blamite Game Engine.
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5 #ifdef GUERILLA_LIB_EXPORTS
6 #define GUERILLA_LIB_API __declspec(dllexport)
8 #define GUERILLA_LIB_API __declspec(dllimport)
Class representing a tag field.
Definition: fields.h:164
@ Real
Indicates that the field is a Float32.
#define GUERILLA_LIB_API
Definition: float32.h:8
std::string field_id
The ID of this field.
Definition: fields.h:175
BlamTagFieldType
Enumerator containing all possible tag field types.
Definition: fields.h:23
Class representing a float32 tag field.
Definition: float32.h:16
BlamTagField_Float32(BlamTag *_tag)
Constructs a new float32 tag field.
Definition: BlamTagField_Float32.cpp:5
std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition: BlamTagField_Float32.cpp:10
virtual std::string GenerateXMLString()
Generates a string with the field ID and value, ready to be written to an XML file.
Definition: BlamTagField.cpp:9
Class representing a Tag.
Definition: tags.h:210
std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition: BlamTagField_Float32.cpp:15
float value
The value of the field.
Definition: float32.h:21
virtual std::vector< char > GetValueAsBytes()
Retrieves the field value as a list of bytes.
Definition: BlamTagField.cpp:14