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Blamite Game Engine - Strings  00386.06.16.23.0646.blamite
A library containing general purpose utilities and classes for use in multiple projects.
vector.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <string>
4 
5 #ifdef STRINGS_EXPORTS
6 #define STRINGS_API __declspec(dllexport)
7 #else
8 #define STRINGS_API __declspec(dllimport)
9 #endif
10 
11 enum class BlamDirection
12 {
13  Forward,
14  Backward,
15  Left,
16  Right,
17  Up,
18  Down
19 };
20 
25 {
26  float x = 0.0f;
27  float y = 0.0f;
28 
30 
31  BlamVector2(float _x, float _y);
32 
38  std::string ToString();
39 
47  BlamVector2 operator+(const BlamVector2& vector);
48 
56  BlamVector2 operator+(const float& _float);
57 
65  BlamVector2 operator*(const BlamVector2& vector);
66 
74  BlamVector2 operator*(const float& _float);
75 };
76 
81 {
82  float x = 0.0f;
83  float y = 0.0f;
84  float z = 0.0f;
85 
87 
88  BlamVector3(float _x, float _y, float _z);
89 
96  BlamVector3 ConvertForBGFX();
97 
103  BlamVector3 ConvertDegreesToRadians();
104 
112  bool Equals(BlamVector3 vector);
113 
119  std::string ToString();
120 
128  BlamVector3 operator+(const BlamVector3& vector);
129 
137  BlamVector3 operator+(const float& _float);
138 
146  BlamVector3 operator*(const BlamVector3& vector);
147 
155  BlamVector3 operator*(const float& _float);
156 };
157 
163 {
164  float x = 0.0f;
165  float y = 0.0f;
166  float z = 0.0f;
167  float w = 0.0f;
168 
170 
171  BlamVector4(float _x, float _y, float _z, float _w);
172 
178  std::string ToString();
179 
187  BlamVector4 operator+(const BlamVector4& vector);
188 
196  BlamVector4 operator+(const float& _float);
197 
205  BlamVector4 operator*(const BlamVector4& vector);
206 
214  BlamVector4 operator*(const float& _float);
215 };
BlamVector4::BlamVector4
BlamVector4()
Definition: vector.h:169
BlamVector4::operator*
BlamVector4 operator*(const BlamVector4 &vector)
Multiplies the values of two 4D vectors.
Definition: BlamVector4.cpp:51
BlamVector4::operator+
BlamVector4 operator+(const BlamVector4 &vector)
Combines the values of two 4D vectors.
Definition: BlamVector4.cpp:25
BlamVector3::ConvertDegreesToRadians
BlamVector3 ConvertDegreesToRadians()
Converts all coordinates in the vector from degrees to radians.
Definition: BlamVector3.cpp:29
BlamVector3::BlamVector3
BlamVector3()
Definition: vector.h:86
BlamVector4::w
float w
The W-coordinate of the 4D vector.
Definition: vector.h:167
BlamStrings::Utils::Math::FloatDegreesToRadians
STRINGS_API float FloatDegreesToRadians(float float_value)
Converts a float value from Degrees to Radians.
Definition: math.cpp:20
BlamDirection::Backward
@ Backward
STRINGS_API
#define STRINGS_API
Definition: vector.h:8
BlamDirection::Down
@ Down
BlamVector3::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector3.cpp:12
BlamVector3::y
float y
The Y-coordinate of the 3D vector, representing horizontal Y (depth) position.
Definition: vector.h:83
BlamVector3::x
float x
The X-coordinate of the 3D vector, representing horizontal X (width) position.
Definition: vector.h:82
BlamVector3
Structure representing a 3D vector.
Definition: vector.h:80
BlamVector3::operator+
BlamVector3 operator+(const BlamVector3 &vector)
Combines the values of two 3D vectors.
Definition: BlamVector3.cpp:61
BlamDirection::Up
@ Up
BlamVector4::y
float y
The Y-coordinate of the 4D vector.
Definition: vector.h:165
BlamVector4::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector4.cpp:13
BlamDirection::Forward
@ Forward
BlamDirection::Left
@ Left
math.h
BlamVector3::ConvertForBGFX
BlamVector3 ConvertForBGFX()
Converts the X/Y/Z coordinate directions from Blamite's coordinate system to the internal coordinate ...
Definition: BlamVector3.cpp:23
BlamVector3::z
float z
The Z-coordinate of the 3D vector, representing vertical position.
Definition: vector.h:84
BlamVector2::x
float x
The X-coordinate of the 2D vector, representing horizontal position.
Definition: vector.h:26
BlamVector2::BlamVector2
BlamVector2()
Definition: vector.h:29
BlamVector2::operator*
BlamVector2 operator*(const BlamVector2 &vector)
Multiplies the values of two 2D vectors.
Definition: BlamVector2.cpp:41
BlamVector4
Structure representing a 4D vector.
Definition: vector.h:162
BlamVector3::Equals
bool Equals(BlamVector3 vector)
Checks if this vector is equal to another.
Definition: BlamVector3.cpp:41
BlamVector2::operator+
BlamVector2 operator+(const BlamVector2 &vector)
Combines the values of two 2D vectors.
Definition: BlamVector2.cpp:19
BlamDirection::Right
@ Right
BlamDirection
BlamDirection
Definition: vector.h:11
BlamVector2::y
float y
The Y-coordinate of the 2D vector, representing vertical position.
Definition: vector.h:27
vector.h
uuids::to_string
std::basic_string< CharT, Traits, Allocator > to_string(uuid const &id)
Definition: uuid.h:581
BlamVector2
Structure representing a 2D vector.
Definition: vector.h:24
BlamVector4::x
float x
The X-coordinate of the 4D vector.
Definition: vector.h:164
BlamVector2::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector2.cpp:9
BlamVector4::z
float z
The Z-coordinate of the 4D vector.
Definition: vector.h:166
BlamVector3::operator*
BlamVector3 operator*(const BlamVector3 &vector)
Multiplies the values of two 3D vectors.
Definition: BlamVector3.cpp:85