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Blamite Game Engine - Keystone
00386.06.16.23.0646.blamite
A library that enables the use of Qt in Blamite's editing tools.
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4 #include "ui_guerilla_add_revision.h"
11 Ui::guerilla_add_revision ui;
Definition: scenario_loading.h:8
std::string GetApplicationTitle()
Definition: BlamEditorWindow.cpp:406
void SetScenarioParams(std::string _project_name, std::string _tag_path)
Definition: ScenarioLoadingDialog_Loader.cpp:10
ScenarioLoadingDialog(QWidget *parent=Q_NULLPTR)
Definition: ScenarioLoadingDialog.cpp:14
KEYSTONE KeystoneDialogResult ShowMessageBox(std::string message)
Definition: utils.cpp:279
void showEvent(QShowEvent *event)
Definition: ScenarioLoadingDialog.cpp:38
void RefreshIcon()
Definition: ScenarioLoadingDialog.cpp:134
void LoadScenario(std::string _project_name, std::string _tag_path)
Definition: ScenarioLoadingDialog.cpp:44
@ Warning
Dialog icon will be a yellow triangle with an exclamation mark.
KEYSTONE BlamEditorTheme * GetActiveTheme()
Retrieves the currently selected theme.
Definition: themes.cpp:335
guerilla_add_revision(QWidget *parent=Q_NULLPTR)
Definition: guerilla_add_revision.cpp:3
void ProgressStageChanged(int stage)
~guerilla_add_revision()
Definition: guerilla_add_revision.cpp:8
KEYSTONE BlamEditorWindow * GetMainEditorWindow()
Retrieves the main editor window.
Definition: editor_data.cpp:32
void ScenarioLoadFinished()
Definition: ScenarioLoadingDialog.cpp:129
Definition: guerilla_add_revision.h:6
void LoadScenario()
Definition: ScenarioLoadingDialog_Loader.cpp:16
void UpdateProgressStage(int stage)
Definition: ScenarioLoadingDialog.cpp:65
~ScenarioLoadingDialog()
Definition: ScenarioLoadingDialog.cpp:26