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Blamite Game Engine - Keystone
00386.06.16.23.0646.blamite
A library that enables the use of Qt in Blamite's editing tools.
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4 #include <qmdisubwindow.h>
5 #include <Strings/components/settings/config/config.h>
8 #include "../widgets/menubar/guerilla_menubar.h"
11 #include "ui_guerilla_window.h"
13 class BlamTagTreeNode;
23 Ui::guerilla_window ui;
BlamEditorWindowType
Enumerator used to identify the type of the main editor window.
Definition: BlamEditorWindow.h:33
void closeEvent(QCloseEvent *closeEvent)
Definition: guerilla_window.cpp:58
void SetupWindow()
Prepares the main window layout.
Definition: BlamEditorWindow.cpp:21
@ Guerilla
The editor window is the main window for Guerilla (see guerilla_window).
guerilla_window(QWidget *parent=Q_NULLPTR)
Initializes the application window.
Definition: guerilla_window.cpp:12
BlamConfigurationFile * config
The configuration file for this editor window.
Definition: BlamEditorWindow.h:67
KEYSTONE void ShutdownEngine()
Shuts down the engine.
Definition: engine.cpp:79
Interface class that all main editing tool windows inherit from.
Definition: BlamEditorWindow.h:48
~guerilla_window()
Definition: guerilla_window.cpp:53
KEYSTONE bool GetEngineActiveState()
Checks whether or not the engine is currently running.
Definition: engine.cpp:102
The main Guerilla window.
Definition: guerilla_window.h:18
Definition: guerilla_firstrun.h:6