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Blamite Game Engine - blam!
00388.06.24.23.2301.blamite
The core library for the Blamite Game Engine.
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#define BLAM
Definition: compile_test_1.h:17
Namespace containing functions related to tag data.
Definition: bitmap.h:151
Definition: compile_test_1.h:21
Class representing a data reference, or dataref for short.
Definition: dataref.h:19
data_reference dataref_field_1
Definition: compile_test_1.h:24
Compile_test_1TagClass()
Definition: compile_test_1.h:34
color color_field_0
Definition: compile_test_1.h:23
Class representing a tag reference, or tagref for short.
Definition: tagref.h:20
std::vector< BlamTagClassField * > fields
A series of tag fields that store the layout of the tag.
Definition: tags.h:94
tag_reference tagref_field_2
Definition: compile_test_1.h:25
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tags.h:92
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tags.h:90
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tags.h:91
Structure representing a tag reference.
Definition: tags.h:182
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:89
BLAM BlamTagData * GetTagData(std::string tag_path)
Retrieves information for a given tag.
Definition: tags.cpp:80
Structure representing a data reference.
Definition: tags.h:232
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tags.h:96
Class representing a color tag field.
Definition: color.h:19
void * address
The address pointing to the start of the tag's data.
Definition: tags.h:33
Class used to contain and access tag data.
Definition: tags.h:30
BLAM compile_test_1 * GetCompile_test_1Tag(std::string tag_path)
Definition: compile_test_1.cpp:13
Class representing a tag class.
Definition: tags.h:86
Definition: compile_test_1.h:31