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Blamite Game Engine - blam!
00388.06.24.23.2301.blamite
The core library for the Blamite Game Engine.
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40 {1,
"haloman30",
"Initial implementation."}
48 new BlockField(
sizeof(client_ui_screen::templates_entry),
"Templates",
"",
TAG_BLOCK(templates, { tag_reference template_tag;})
Namespace containing functions related to tag data.
Definition: bitmap.h:151
Tag class information for Color Table tags.
Definition: cui_screen.h:30
#define BLAM
Definition: cui_screen.h:8
Class representing a tag reference, or tagref for short.
Definition: tagref.h:20
std::vector< BlamTagClassField * > fields
A series of tag fields that store the layout of the tag.
Definition: tags.h:94
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tags.h:92
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tags.h:90
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tags.h:91
Structure representing a tag reference.
Definition: tags.h:182
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:89
ClientUIScreenTagClass()
Definition: cui_screen.h:33
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tags.h:96
tag_reference string_reference
Definition: cui_screen.h:16
BLAM client_ui_screen * ClientUIScreenTag(std::string tag_path)
Class representing a tag block field, also sometimes referred to as a struct or reflexive in the modd...
Definition: block.h:21
Class representing a tag class.
Definition: tags.h:86
Definition: cui_screen.h:14