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Blamite Game Engine - Strings
00390.07.02.23.1947.blamite
A library containing general purpose utilities and classes for use in multiple projects.
res.h
Go to the documentation of this file.
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#pragma once
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#include <Windows.h>
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#include <string>
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#ifdef STRINGS_EXPORTS
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#define STRINGS_API __declspec(dllexport)
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#else
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#define STRINGS_API __declspec(dllimport)
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#endif
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struct
BlamWin32ResourceData
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{
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int
id
;
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void
*
resource_pointer
;
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DWORD
size
;
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};
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namespace
BlamStrings::Utils::Res
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{
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//STRINGS_API std::string GetTextResource(HMODULE module_handle, int res_id, const char* res_type);
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//STRINGS_API std::string GetHTMLResource(HMODULE module_handle, int res_id);
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//STRINGS_API HRESULT GetResource(HMODULE module_handle, int res_id, const char* res_type, BlamWin32ResourceData* res);
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}
BlamStrings::Utils::Res
Utilities relating to application resources.
Definition:
res.h:25
string.h
BlamWin32ResourceData::size
DWORD size
Size of the resource data.
Definition:
res.h:19
BlamWin32ResourceData
Structure to bundle together resource data.
Definition:
res.h:15
res.h
BlamWin32ResourceData::id
int id
The ID of the resource.
Definition:
res.h:17
BlamWin32ResourceData::resource_pointer
void * resource_pointer
Address of the resource data.
Definition:
res.h:18
Strings
components
utils
res
res.h
Generated on Sun Jul 2 2023 23:08:42 for Blamite Game Engine - Strings by
1.8.17