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Blamite Game Engine - Keystone
00390.07.02.23.1947.blamite
A library that enables the use of Qt in Blamite's editing tools.
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4 #include <HEKGuerilla/components/tags/tags.h>
6 #include "ui_PluginFieldPropertiesDialog.h"
21 Ui::PluginFieldPropertiesDialog ui;
22 bool cancelled =
true;
23 BlamPluginField* field =
nullptr;
49 void CancelButtonClicked();
54 void SaveButtonClicked();
62 void IDLockButtonClicked();
69 void DisplayNameEditTextChanged(QString new_text);
79 void IDEditTextChanged(QString new_text);
81 void EditTagClassesButtonClicked();
83 void UnlimitedBlockEntriesCheckChanged(
int state);
std::vector< BlamPlugin * > GetPlugins()
Definition: SelectTagClassDialog.cpp:149
~PluginFieldPropertiesDialog()
Definition: PluginFieldPropertiesDialog.cpp:178
Dialog allowing the user to edit specific properties of a plugin field directly within the tag design...
Definition: PluginFieldPropertiesDialog.h:16
Class representing a Select Tag Class dialog.
Definition: SelectTagClassDialog.h:46
void SetSelectedPlugins(std::string class_names)
Definition: SelectTagClassDialog.cpp:154
PluginFieldPropertiesDialog(BlamPluginField *_field, QWidget *parent=Q_NULLPTR)
Definition: PluginFieldPropertiesDialog.cpp:14
bool IsPluginSelected()
Definition: SelectTagClassDialog.cpp:60
bool IsCancelled()
Checks whether the dialog was cancelled.
Definition: PluginFieldPropertiesDialog.cpp:183