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Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
HdrUtils.h
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1 
2 #include "OGRE/OgrePrerequisites.h"
3 
4 namespace Demo
5 {
6  class HdrUtils
7  {
8  public:
9  static void init( Ogre::uint8 fsaa );
10 
11  static void setSkyColour( const Ogre::ColourValue &colour,
12  float multiplier, Ogre::CompositorWorkspace *workspace );
13 
49  static void setExposure( float exposure, float minAutoExposure, float maxAutoExposure );
50 
62  static void setBloomThreshold( float minThreshold, float fullColourThreshold );
63  };
64 }
HdrUtils.h
Demo::HdrUtils::setSkyColour
static void setSkyColour(const Ogre::ColourValue &colour, float multiplier, Ogre::CompositorWorkspace *workspace)
Definition: HdrUtils.cpp:52
Demo
Definition: BaseSystem.cpp:5
Blam::Globals::String
@ String
Represents a std::string.
Definition: globals.h:48
Demo::HdrUtils::setExposure
static void setExposure(float exposure, float minAutoExposure, float maxAutoExposure)
Modifies the HDR Materials for the new exposure parameters By default the HDR implementation will try...
Definition: HdrUtils.cpp:89
material
Definition: material.h:53
Demo::HdrUtils
Definition: HdrUtils.h:6
Demo::HdrUtils::setBloomThreshold
static void setBloomThreshold(float minThreshold, float fullColourThreshold)
Controls the bloom intensity.
Definition: HdrUtils.cpp:109
Demo::HdrUtils::init
static void init(Ogre::uint8 fsaa)
Definition: HdrUtils.cpp:20