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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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2 #include "OGRE/OgrePrerequisites.h"
9 static void init( Ogre::uint8 fsaa );
11 static void setSkyColour(
const Ogre::ColourValue &colour,
12 float multiplier, Ogre::CompositorWorkspace *workspace );
49 static void setExposure(
float exposure,
float minAutoExposure,
float maxAutoExposure );
static void setSkyColour(const Ogre::ColourValue &colour, float multiplier, Ogre::CompositorWorkspace *workspace)
Definition: HdrUtils.cpp:52
Definition: BaseSystem.cpp:5
@ String
Represents a std::string.
Definition: globals.h:48
static void setExposure(float exposure, float minAutoExposure, float maxAutoExposure)
Modifies the HDR Materials for the new exposure parameters By default the HDR implementation will try...
Definition: HdrUtils.cpp:89
Definition: material.h:53
static void setBloomThreshold(float minThreshold, float fullColourThreshold)
Controls the bloom intensity.
Definition: HdrUtils.cpp:109
static void init(Ogre::uint8 fsaa)
Definition: HdrUtils.cpp:20