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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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@ ImGuiBackendFlags_RendererHasVtxOffset
Definition: imgui.h:1021
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1886
float x
Definition: imgui.h:194
void ImGui_ImplDX11_InvalidateDeviceObjects()
Definition: imgui_impl_dx11.cpp:483
int width
Definition: bgfx.cpp:19
float z
Definition: imgui.h:194
int TotalVtxCount
Definition: imgui.h:1985
void ImGui_ImplDX11_NewFrame()
Definition: imgui_impl_dx11.cpp:540
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device *device, ID3D11DeviceContext *device_context)
Definition: imgui_impl_dx11.cpp:504
void ImGui_ImplDX11_Shutdown()
Definition: imgui_impl_dx11.cpp:532
unsigned short ImDrawIdx
Definition: imgui.h:1808
unsigned int IdxOffset
Definition: imgui.h:1797
int CmdListsCount
Definition: imgui.h:1983
ImGuiBackendFlags BackendFlags
Definition: imgui.h:1345
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1884
IMGUI_API void GetTexDataAsRGBA32(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
Definition: imgui_draw.cpp:1576
float x
Definition: imgui.h:181
ImVec4 ClipRect
Definition: imgui.h:1794
bool ImGui_ImplDX11_CreateDeviceObjects()
Definition: imgui_impl_dx11.cpp:341
const char * BackendRendererName
Definition: imgui.h:1380
ImFontAtlas * Fonts
Definition: imgui.h:1359
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown()
Definition: imgui_impl_dx11.cpp:532
ImDrawList ** CmdLists
Definition: imgui.h:1982
unsigned int VtxOffset
Definition: imgui.h:1796
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:3300
ImVec2 DisplayPos
Definition: imgui.h:1986
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame()
Definition: imgui_impl_dx11.cpp:540
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx11.cpp:100
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1885
bool ImGui_ImplDX11_Init(ID3D11Device *device, ID3D11DeviceContext *device_context)
Definition: imgui_impl_dx11.cpp:504
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects()
Definition: imgui_impl_dx11.cpp:483
ImTextureID TextureId
Definition: imgui.h:1795
void * ImTextureID
Definition: imgui.h:123
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects()
Definition: imgui_impl_dx11.cpp:341
Definition: imgui_impl_dx11.cpp:58
int height
Definition: bgfx.cpp:20
float w
Definition: imgui.h:194
ImDrawCallback UserCallback
Definition: imgui.h:1798
float y
Definition: imgui.h:181
ImTextureID TexID
Definition: imgui.h:2155
#define IMGUI_IMPL_API
Definition: imgui.h:60
void ImGui_ImplDX11_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx11.cpp:100
float y
Definition: imgui.h:194
ImVec2 DisplaySize
Definition: imgui.h:1987
int Size
Definition: imgui.h:1229
#define ImDrawCallback_ResetRenderState
Definition: imgui.h:1786
unsigned int ElemCount
Definition: imgui.h:1793
T * Data
Definition: imgui.h:1231
int TotalIdxCount
Definition: imgui.h:1984
float mvp[4][4]
Definition: imgui_impl_dx11.cpp:60