 |
Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
|
bool KeyAlt
Definition: imgui.h:1415
bool KeySuper
Definition: imgui.h:1416
@ ImGuiNavInput_FocusPrev
Definition: imgui.h:981
@ ImGuiMouseCursor_Hand
Definition: imgui.h:1181
@ ImGuiNavInput_DpadLeft
Definition: imgui.h:973
bool MouseDown[5]
Definition: imgui.h:1410
#define MAP_BUTTON(NAV_NO, BUTTON_ENUM)
@ ImGuiBackendFlags_HasGamepad
Definition: imgui.h:1018
@ ImGuiKey_Home
Definition: imgui.h:944
SDL_MouseButtonEvent button
Mouse button event data.
Definition: SdlEmulationLayer.h:740
@ ImGuiKey_PageDown
Definition: imgui.h:943
IMGUI_API ImVec2 GetCursorPos()
Definition: imgui.cpp:6892
@ ImGuiMouseCursor_ResizeNS
Definition: imgui.h:1177
IMGUI_API void AddInputCharacter(unsigned int c)
Definition: imgui.cpp:1259
@ ImGuiBackendFlags_HasSetMousePos
Definition: imgui.h:1020
@ ImGuiBackendFlags_HasMouseCursors
Definition: imgui.h:1019
@ ImGuiNavInput_Menu
Definition: imgui.h:972
ImVec2 MousePos
Definition: imgui.h:1409
@ ImGuiMouseCursor_Arrow
Definition: imgui.h:1174
@ ImGuiNavInput_Cancel
Definition: imgui.h:970
@ ImGuiNavInput_LStickRight
Definition: imgui.h:978
int ImGuiMouseCursor
Definition: imgui.h:138
void * ImeWindowHandle
Definition: imgui.h:1394
@ ImGuiNavInput_FocusNext
Definition: imgui.h:982
ImGuiBackendFlags BackendFlags
Definition: imgui.h:1345
@ ImGuiKey_UpArrow
Definition: imgui.h:940
float x
Definition: imgui.h:181
bool KeysDown[512]
Definition: imgui.h:1417
bool MouseDrawCursor
Definition: imgui.h:1366
bool IsBuilt()
Definition: imgui.h:2113
float NavInputs[ImGuiNavInput_COUNT]
Definition: imgui.h:1418
bool WantSetMousePos
Definition: imgui.h:1432
@ ImGuiNavInput_TweakFast
Definition: imgui.h:984
@ ImGuiMouseCursor_None
Definition: imgui.h:1173
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame()
Definition: imgui_impl_win32.cpp:201
IMGUI_API ImGuiContext * GetCurrentContext()
Definition: imgui.cpp:3242
ImFontAtlas * Fonts
Definition: imgui.h:1359
@ ImGuiKey_V
Definition: imgui.h:955
bool KeyCtrl
Definition: imgui.h:1413
@ ImGuiKey_LeftArrow
Definition: imgui.h:938
bool KeyShift
Definition: imgui.h:1414
@ ImGuiConfigFlags_NavEnableGamepad
Definition: imgui.h:1003
@ ImGuiConfigFlags_NoMouseCursorChange
Definition: imgui.h:1007
@ ImGuiMouseCursor_TextInput
Definition: imgui.h:1175
#define DBT_DEVNODES_CHANGED
Definition: imgui_impl_win32.cpp:244
@ ImGuiMouseCursor_COUNT
Definition: imgui.h:1182
void ImGui_ImplWin32_Shutdown()
Definition: imgui_impl_win32.cpp:92
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void *hwnd)
Definition: imgui_impl_win32.cpp:50
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:3300
ImGuiConfigFlags ConfigFlags
Definition: imgui.h:1344
IMGUI_API void SetCursorPos(const ImVec2 &local_pos)
Definition: imgui.cpp:6910
#define MAP_ANALOG(NAV_NO, VALUE, V0, V1)
@ ImGuiMouseCursor_ResizeEW
Definition: imgui.h:1178
@ ImGuiKey_End
Definition: imgui.h:945
@ ImGuiKey_Enter
Definition: imgui.h:950
@ ImGuiKey_Backspace
Definition: imgui.h:948
@ ImGuiKey_C
Definition: imgui.h:954
@ ImGuiKey_RightArrow
Definition: imgui.h:939
float MouseWheelH
Definition: imgui.h:1412
@ ImGuiKey_A
Definition: imgui.h:953
const char * BackendPlatformName
Definition: imgui.h:1379
@ ImGuiNavInput_DpadDown
Definition: imgui.h:976
float DeltaTime
Definition: imgui.h:1347
@ ImGuiKey_Z
Definition: imgui.h:958
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
Definition: imgui_impl_win32.cpp:254
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown()
Definition: imgui_impl_win32.cpp:92
@ ImGuiNavInput_DpadUp
Definition: imgui.h:975
void ImGui_ImplWin32_NewFrame()
Definition: imgui_impl_win32.cpp:201
float y
Definition: imgui.h:181
@ ImGuiKey_Space
Definition: imgui.h:949
@ ImGuiNavInput_LStickUp
Definition: imgui.h:979
@ ImGuiKey_PageUp
Definition: imgui.h:942
#define IMGUI_IMPL_API
Definition: imgui.h:60
@ ImGuiKey_Delete
Definition: imgui.h:947
@ ImGuiNavInput_Input
Definition: imgui.h:971
@ ImGuiKey_X
Definition: imgui.h:956
@ ImGuiKey_DownArrow
Definition: imgui.h:941
@ ImGuiKey_Insert
Definition: imgui.h:946
@ ImGuiNavInput_Activate
Definition: imgui.h:969
bool ImGui_ImplWin32_Init(void *hwnd)
Definition: imgui_impl_win32.cpp:50
IMGUI_API bool IsAnyMouseDown()
Definition: imgui.cpp:4448
@ ImGuiMouseCursor_ResizeNESW
Definition: imgui.h:1179
@ ImGuiNavInput_TweakSlow
Definition: imgui.h:983
IMGUI_API ImGuiMouseCursor GetMouseCursor()
Definition: imgui.cpp:4558
@ ImGuiMouseCursor_ResizeNWSE
Definition: imgui.h:1180
int KeyMap[ImGuiKey_COUNT]
Definition: imgui.h:1354
#define WM_MOUSEHWHEEL
Definition: imgui_impl_win32.cpp:241
@ ImGuiNavInput_LStickLeft
Definition: imgui.h:977
@ ImGuiKey_Y
Definition: imgui.h:957
#define IM_ASSERT(_EXPR)
Definition: imgui.h:66
@ ImGuiMouseCursor_ResizeAll
Definition: imgui.h:1176
float MouseWheel
Definition: imgui.h:1411
@ ImGuiKey_Tab
Definition: imgui.h:937
@ ImGuiKey_Escape
Definition: imgui.h:951
ImVec2 DisplaySize
Definition: imgui.h:1346
@ ImGuiKey_KeyPadEnter
Definition: imgui.h:952
@ ImGuiNavInput_LStickDown
Definition: imgui.h:980
@ ImGuiNavInput_DpadRight
Definition: imgui.h:974