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Blamite Game Engine - blam!  00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
create_cmd_obj.hpp
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1 #pragma once
2 
3 #include "../console.h"
4 
6 
8 {
18  {
19  public:
21  {
22  name = "create_cmd_obj";
23  description = "Early debug command used to test CommandScript objects. No longer used and has no functionality other than a warning message";
24 
26  }
27 
28  BlamResult Execute(std::vector<std::string> arguments)
29  {
30  Blam::Logger::LogEventForce("the above message is a placeholder taken from halo 2 pc sapien editor", WSV_ERROR);
31 
32  return BlamResult::Success_OK;
33  }
34  };
35 }
BlamCommandType::Builtin
@ Builtin
A command that is hard-coded into the engine.
BlamConsoleCommand::description
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
logger.h
BlamConsoleCommand
Class used to represent a console command.
Definition: console.h:31
Blam::Resources::Console::CreateCommandObjectCommand::CreateCommandObjectCommand
CreateCommandObjectCommand()
Definition: create_cmd_obj.hpp:20
Blam::Resources::Console::CreateCommandObjectCommand::Execute
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: create_cmd_obj.hpp:28
BlamConsoleCommand::name
std::string name
The name of the console command.
Definition: console.h:33
BlamConsoleCommand::type
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
Blam::Logger::LogEventForce
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
Blam::Resources::Console::CreateCommandObjectCommand
Class for the create_cmd_obj command.
Definition: create_cmd_obj.hpp:17
Blam::Resources::Console
Namespace for things relating to the debug console.
Definition: abort.hpp:5