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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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3 #include "../console.h"
22 name =
"create_cmd_obj";
23 description =
"Early debug command used to test CommandScript objects. No longer used and has no functionality other than a warning message";
28 BlamResult
Execute(std::vector<std::string> arguments)
32 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class used to represent a console command.
Definition: console.h:31
CreateCommandObjectCommand()
Definition: create_cmd_obj.hpp:20
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: create_cmd_obj.hpp:28
std::string name
The name of the console command.
Definition: console.h:33
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
Class for the create_cmd_obj command.
Definition: create_cmd_obj.hpp:17
Namespace for things relating to the debug console.
Definition: abort.hpp:5