#define BLAM
Definition: engine_text.h:12
BLAM std::string LookupString(std::string id)
Finds a string with a given ID.
Definition: engine_text.cpp:35
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:130
BLAM std::map< int, BlamEngineString * > * GetErrorStrings()
Retrieves the list of all loaded error code strings.
Definition: engine_text.cpp:64
BLAM bool StringExists(std::string id)
Looks through the list of loaded engine strings to see if a given string has been loaded.
Definition: engine_text.cpp:69
BLAM std::map< std::string, BlamEngineString > * GetEngineStrings()
Retrieves the list of all loaded engine strings.
Definition: engine_text.cpp:59
#define GAME_ENGINE_TEXT_FILE
The file used to read game engine strings from.
Definition: engine_text.h:9
Namespace for things related to game engine strings.
Definition: engine_text.h:25
BLAM bool LoadGameEngineStrings()
Loads all strings from the default game engine text file.
Definition: engine_text.cpp:12
BLAM std::string LookupErrorString(int error_code)
Finds a string message associated with a given error code.
Definition: engine_text.cpp:47