 |
Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
|
Go to the documentation of this file. 1 #include "../console.h"
3 #include <Strings/components/utils/converters/converters.h>
4 #include <Strings/components/utils/string/string.h>
21 name =
"game_tick_rate";
22 description =
"debug map launching: sets the tick rate for the next map.";
23 syntax =
"game_tick_rate <long>";
28 BlamResult
Execute(std::vector<std::string> arguments)
30 if (arguments.size() > 0)
32 if (BlamStrings::Converters::IsStringInt(arguments.at(0)))
34 int new_tickrate = BlamStrings::Converters::StringToInt(arguments.at(0));
39 return BlamResult::Error_Command_InvalidArguments;
44 return BlamResult::Error_Command_WrongArgumentCount;
47 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class used to represent a console command.
Definition: console.h:31
BLAM void SetCurrentTickRate(int tickrate)
Stops the game tick, updates the tick rate, and re-starts the game tick.
Definition: tick.cpp:213
DXRenderTargetClearCommand()
Definition: game_tick_rate.hpp:19
Class for the game_tick_rate command.
Definition: game_tick_rate.hpp:16
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: game_tick_rate.hpp:28
std::string name
The name of the console command.
Definition: console.h:33
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:35
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
Namespace for things relating to the debug console.
Definition: abort.hpp:5