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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
19 description =
"Captures the current frame onscreen to a file, with an optional filename. If no filename is provided, a default filename is used.";
20 syntax =
"screenshot [string]";
25 BlamResult
Execute(std::vector<std::string> arguments)
30 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class for the screenshot command.
Definition: screenshot.hpp:13
Class used to represent a console command.
Definition: console.h:31
BLAM void TakeScreenshot()
Instructs OGRE to save a screenshot on the next frame.
Definition: ogre.cpp:383
std::string name
The name of the console command.
Definition: console.h:33
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: screenshot.hpp:25
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:35
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
ScreenshotCommand()
Definition: screenshot.hpp:16
Namespace for things relating to the debug console.
Definition: abort.hpp:5