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Blamite Game Engine - Keystone
00419.04.29.24.1948.blamite
A library that enables the use of Qt in Blamite's editing tools.
EngineFirstbootDialog.h
Go to the documentation of this file.
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#pragma once
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#include <QDialog>
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#include "ui_EngineFirstbootDialog.h"
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class
EngineFirstbootDialog
:
public
QDialog
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{
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Q_OBJECT
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private
:
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Ui::EngineFirstbootDialog ui;
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bool
cancelled =
false
;
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public
:
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EngineFirstbootDialog
(QWidget *parent = Q_NULLPTR);
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~EngineFirstbootDialog
();
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void
OnCancelButtonClicked
();
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void
OnOkButtonClicked
();
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bool
IsCancelled
();
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};
EngineFirstbootDialog
Definition:
EngineFirstbootDialog.h:6
EngineFirstbootDialog::IsCancelled
bool IsCancelled()
Definition:
EngineFirstbootDialog.cpp:36
EngineFirstbootDialog::OnCancelButtonClicked
void OnCancelButtonClicked()
Definition:
EngineFirstbootDialog.cpp:24
EngineFirstbootDialog::OnOkButtonClicked
void OnOkButtonClicked()
Definition:
EngineFirstbootDialog.cpp:30
EngineFirstbootDialog::EngineFirstbootDialog
EngineFirstbootDialog(QWidget *parent=Q_NULLPTR)
Definition:
EngineFirstbootDialog.cpp:5
EngineFirstbootDialog.h
EngineFirstbootDialog::~EngineFirstbootDialog
~EngineFirstbootDialog()
Definition:
EngineFirstbootDialog.cpp:19
keystone
components
ui
engine
dialogs
firstboot_notice
EngineFirstbootDialog.h
Generated on Mon Apr 29 2024 21:22:45 for Blamite Game Engine - Keystone by
1.8.17