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Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
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6 #include <Strings/components/diagnostics/errors/errors.h>
BLAM void UnregisterCommand(std::string name)
Unregisters the console command with the specified name.
Definition: console.cpp:227
BLAM void RegisterBuiltinCommands()
Registers all hard-coded engine commands.
Definition: console.cpp:365
Class used to represent a console command.
Definition: console.h:33
BLAM BlamConsoleCommand * GetCommand(std::string name)
Retrieves a command with the specified name.
Definition: console.cpp:237
#define BLAM
Definition: console.h:11
BLAM void RunInitCommands()
Attempts to read init.txt and runs any commands added to it.
Definition: console.cpp:406
BLAM std::map< std::string, BlamConsoleCommand * > GetCommandList()
Retrieves the list of all loaded console commands.
Definition: console.cpp:232
BLAM BlamResult RunCommandLine(std::string command_line)
Executed the provided string as a console command.
Definition: console.cpp:264
Namespace for things relating to the debug console.
Definition: abort.hpp:5
BLAM void Cleanup()
Cleans up all console command data.
Definition: console.cpp:355
BLAM std::string RegisterCommand(BlamConsoleCommand *command)
Register a new command object.
Definition: console.cpp:220