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Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
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IMGUI_API ImFont * AddFontDefault(const ImFontConfig *font_cfg=NULL)
Definition: imgui_draw.cpp:1648
@ ImGuiBackendFlags_RendererHasVtxOffset
Definition: imgui.h:1021
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1886
IMGUI_API ImFont * AddFontFromMemoryCompressedTTF(const void *compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
Definition: imgui_draw.cpp:1704
float x
Definition: imgui.h:194
void ImGui_ImplDX11_InvalidateDeviceObjects()
Definition: imgui_impl_dx11.cpp:483
#define stb_out(v)
Definition: binary_to_compressed_c.cpp:177
ImVec2 DisplayOffset
Definition: imgui.h:2191
char Encode85Byte(unsigned int x)
Definition: binary_to_compressed_c.cpp:49
float z
Definition: imgui.h:194
Add a fourth parameter to bake specific font ranges size_pixels
Definition: README.txt:57
int TotalVtxCount
Definition: imgui.h:1985
void ImGui_ImplDX11_NewFrame()
Definition: imgui_impl_dx11.cpp:540
date New version
Definition: chiropteraDM.txt:50
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device *device, ID3D11DeviceContext *device_context)
Definition: imgui_impl_dx11.cpp:504
IMGUI_API ImFont * AddFontFromMemoryCompressedBase85TTF(const char *compressed_font_data_base85, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
Definition: imgui_draw.cpp:1716
void ImGui_ImplDX11_Shutdown()
Definition: imgui_impl_dx11.cpp:532
unsigned short ImDrawIdx
Definition: imgui.h:1808
unsigned int IdxOffset
Definition: imgui.h:1797
int CmdListsCount
Definition: imgui.h:1983
The code in imgui cpp embeds a copy of ProggyClean ttf that you can use without any external files The files in this folder are only provided as a you can use any of your own TTF files Fonts are rasterized in a single texture at the time of calling either of io Fonts a good idea is to merge an icon font within your main and refer to icons directly in your strings You can use headers files with definitions for popular icon fonts by Juliette Foucaut
Definition: README.txt:8
ImGuiBackendFlags BackendFlags
Definition: imgui.h:1345
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1884
IMGUI_API void GetTexDataAsRGBA32(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
Definition: imgui_draw.cpp:1576
@ Fonts
Directory used for game engine fonts. Defaults to ./maps/fonts/
float x
Definition: imgui.h:181
ImFontConfig config
Definition: README.txt:49
ImVec4 ClipRect
Definition: imgui.h:1794
bool ImGui_ImplDX11_CreateDeviceObjects()
Definition: imgui_impl_dx11.cpp:341
const char * BackendRendererName
Definition: imgui.h:1380
ImFontAtlas * Fonts
Definition: imgui.h:1359
unsigned int stb_uint
Definition: binary_to_compressed_c.cpp:17
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown()
Definition: imgui_impl_dx11.cpp:532
b output the Images to a print format other than for collateral and the you may copy and distribute your animations and renderings incorporating the Images All other rights with respect to the Images and their use are reserved to Company The Images are protected by United States copyright international treaty and other laws TERM You may use the Images for incorporation in a single product or or for visualization purposes within a single project of duration not more than three years INFRINGEMENT WARRANTY NVIDIA warrants to you that
Definition: TextureUsageAgreement.txt:16
ImDrawList ** CmdLists
Definition: imgui.h:1982
Load TTF file with
Definition: README.txt:22
FONT FILES INCLUDED IN THIS FOLDER Cousine Regular ttf Digitized data Version DroidSans ttf version Tristan Grimmer MIT License recommended loading setting in ImGui
Definition: README.txt:109
unsigned int VtxOffset
Definition: imgui.h:1796
stb_uint stb_compress(stb_uchar *out, stb_uchar *in, stb_uint len)
Definition: binary_to_compressed_c.cpp:362
Add a fourth parameter to bake specific font ranges NULL
Definition: README.txt:57
The MIT License(MIT) Copyright(c) 2014-2019 Omar Cornut Permission is hereby granted
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:3300
If you have very large number of glyphs or multiple e g config consider calculating them based on your source data if this is possible Combine two fonts into one
Definition: README.txt:43
const GenericPointer< typename T::ValueType > T2 T::AllocatorType & a
Definition: pointer.h:1249
IMGUI_API bool Build()
Definition: imgui_draw.cpp:1785
The MIT free of to any person obtaining a copy of this software and associated documentation files(the "Software")
ImVec2 DisplayPos
Definition: imgui.h:1986
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame()
Definition: imgui_impl_dx11.cpp:540
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx11.cpp:100
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1885
FONT FILES INCLUDED IN THIS FOLDER Cousine Regular ttf Digitized data Version DroidSans ttf version http
Definition: README.txt:107
bool ImGui_ImplDX11_Init(ID3D11Device *device, ID3D11DeviceContext *device_context)
Definition: imgui_impl_dx11.cpp:504
The MIT free of to any person obtaining a copy of this software and associated documentation to deal in the Software without including without limitation the rights to merge
Definition: LICENSE.txt:8
FONT FILES INCLUDED IN THIS FOLDER Cousine Regular ttf Digitized data Version DroidSans ttf Copyright(c) Steve Matteson Apache License
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects()
Definition: imgui_impl_dx11.cpp:483
std::int32_t Version
Definition: types.h:196
ImTextureID TextureId
Definition: imgui.h:1795
bool MergeMode
Definition: imgui.h:2017
sock planetquake com All rights reserved Quake III Arena is a registered trademark of id Inc This level may be electronically distributed only at NO CHARGE to the recipient in its current MUST include this txt file
Definition: chiropteraDM.txt:95
IMGUI_API ImFont * AddFontFromFileTTF(const char *filename, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
Definition: imgui_draw.cpp:1669
unsigned short ImWchar
Definition: imgui.h:131
ImVec2 GlyphExtraSpacing
Definition: imgui.h:2012
Offset font vertically by altering the io Font DisplayOffset value
Definition: README.txt:67
void * ImTextureID
Definition: imgui.h:123
unsigned char stb_uchar
Definition: binary_to_compressed_c.cpp:18
#define stb__hc2(q, h, c, d)
Definition: binary_to_compressed_c.cpp:217
int TexDesiredWidth
Definition: imgui.h:2156
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects()
Definition: imgui_impl_dx11.cpp:341
Definition: imgui_impl_dx11.cpp:58
The original diffuse textures are from the NVIDIA texture with other maps generated from them by Steve Streeting The following license applies to all textures Single Product or Project Use of NVSDK Art Imagery THIS IS A LEGAL immediately delete the NVSDK Art Imagery from your hard disk If you proceed to use any of the you thereby signify that you have agreed to all of the terms and conditions set forth below You may not copy
Definition: TextureUsageAgreement.txt:6
Add a fourth parameter to bake specific font ranges only
Definition: README.txt:57
float w
Definition: imgui.h:194
ImDrawCallback UserCallback
Definition: imgui.h:1798
float y
Definition: imgui.h:181
ImTextureID TexID
Definition: imgui.h:2155
int OversampleV
Definition: imgui.h:2010
The code in imgui cpp embeds a copy of ProggyClean ttf that you can use without any external files The files in this folder are only provided as a you can use any of your own TTF files Fonts are rasterized in a single texture at the time of calling either of io Fonts a good idea is to merge an icon font within your main and refer to icons directly in your strings You can use headers files with definitions for popular icon fonts codepoints
Definition: README.txt:8
Detailed options
Definition: README.txt:27
#define IMGUI_IMPL_API
Definition: imgui.h:60
The original diffuse textures are from the NVIDIA texture with other maps generated from them by Steve Streeting The following license applies to all textures Single Product or Project Use of NVSDK Art Imagery THIS IS A LEGAL immediately delete the NVSDK Art Imagery from your hard disk If you proceed to use any of the you thereby signify that you have agreed to all of the terms and conditions set forth below You may not use
Definition: TextureUsageAgreement.txt:6
FONT FILES INCLUDED IN THIS FOLDER Cousine Regular ttf Digitized data copyright(c) 2010 Google Corporation. Licensed under the SIL Open Font License
void ImGui_ImplDX11_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx11.cpp:100
provided
Definition: TextureUsageAgreement.txt:16
The code in imgui cpp embeds a copy of ProggyClean ttf that you can use without any external files The files in this folder are only provided as a convenience
Definition: README.txt:3
date New Shallow[BAP] Thanks from and for his item placement Zed the best gf spog auhsan for it will be for the next map just for being and all at TF cool_ber for being will
Definition: chiropteraDM.txt:70
config GlyphExtraSpacing x
Definition: README.txt:30
float y
Definition: imgui.h:194
If you have very large number of glyphs or multiple fonts
Definition: README.txt:37
const IMGUI_API ImWchar * GetGlyphRangesDefault()
Definition: imgui_draw.cpp:2225
int OversampleH
Definition: imgui.h:2009
int main(int argc, char **argv)
Definition: binary_to_compressed_c.cpp:23
ImVec2 DisplaySize
Definition: imgui.h:1987
int Size
Definition: imgui.h:1229
#define ImDrawCallback_ResetRenderState
Definition: imgui.h:1786
const IMGUI_API ImWchar * GetGlyphRangesJapanese()
Definition: imgui_draw.cpp:2343
io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels,...) font
Definition: README.txt:86
Blam::Endpoint from
– TO BE FILLED IN BY VERTIGO –
Definition: main.cpp:71
unsigned int ElemCount
Definition: imgui.h:1793
T * Data
Definition: imgui.h:1231
The code in imgui cpp embeds a copy of ProggyClean ttf that you can use without any external files The files in this folder are only provided as a you can use any of your own TTF files Fonts are rasterized in a single texture at the time of calling either of io Fonts a good idea is to merge an icon font within your main and refer to icons directly in your strings You can use headers files with definitions for popular icon fonts by Juliette at https
Definition: README.txt:17
int TotalIdxCount
Definition: imgui.h:1984
#define stb__hc3(q, c, d, e)
Definition: binary_to_compressed_c.cpp:218
float mvp[4][4]
Definition: imgui_impl_dx11.cpp:60
const CharType(& source)[N]
Definition: pointer.h:1272