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Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
19 name =
"init_world_state";
20 description =
"Initializes (or re-initializes) the world state. Will clear any existing world state if applicable.";
25 BlamResult
Execute(std::vector<std::string> arguments)
29 return BlamResult::Success_OK;
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:130
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:36
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: init_world_state.hpp:25
BLAM void InitializeWorldState()
Initializes a new world state.
Definition: world.cpp:9
Class used to represent a console command.
Definition: console.h:33
std::string name
The name of the console command.
Definition: console.h:35
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:40
Class for the init_world_state command.
Definition: init_world_state.hpp:14
InitWorldStateCommand()
Definition: init_world_state.hpp:17
Namespace for things relating to the debug console.
Definition: abort.hpp:5
@ Builtin
A command that is hard-coded into the engine.