 |
Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
|
variable_type
Definition: script.h:19
ScriptTagClass()
Definition: script.h:77
Namespace containing functions related to tag data.
Definition: bitmap.h:197
Class representing a data reference, or dataref for short.
Definition: dataref.h:19
#define BLAM
Definition: script.h:16
std::vector< BlamTagClassField * > fields
A series of tag fields that store the layout of the tag.
Definition: tags.h:200
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tags.h:199
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tags.h:197
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tags.h:198
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:196
unsigned int uint32_t
Definition: stdint.h:17
BLAM script * GetScriptTag(std::string tag_path)
Definition: script.cpp:13
Structure representing a data reference.
Definition: tags.h:323
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tags.h:201
TAG_ENUM(type, { hsc, cpp, cs, vs, })
void * address
The address pointing to the start of the tag's data.
Definition: tags.h:130
TAG_BLOCK(hs_script_data, { })
Class used to contain and access tag data.
Definition: tags.h:124
Class representing a tag block field, also sometimes referred to as a struct or reflexive in the modd...
Definition: block.h:19
Class representing a tag class.
Definition: tags.h:193