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Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
19 name =
"win32_dialog_test";
25 BlamResult
Execute(std::vector<std::string> arguments)
37 else if (dialog_result == -1)
39 std::string error_description = std::to_string(GetLastError());
41 std::string dialog_result_str = std::to_string(dialog_result);
43 MessageBoxA(
NULL, dialog_result_str.c_str(),
NULL, MB_OK);
49 return BlamResult::Success_OK;
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:36
Class for the win32_dialog_test command.
Definition: win32_dialog_test.hpp:14
Class used to represent a console command.
Definition: console.h:33
#define IDC_BUTTON2
Definition: resource.h:65
#define IDD_PROPPAGE_MEDIUM
Definition: resource.h:13
Add a fourth parameter to bake specific font ranges NULL
Definition: README.txt:57
std::string name
The name of the console command.
Definition: console.h:35
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: win32_dialog_test.hpp:25
Win32DialogTestCommand()
Definition: win32_dialog_test.hpp:17
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:40
#define IDC_BUTTON1
Definition: resource.h:53
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
Namespace for things relating to the debug console.
Definition: abort.hpp:5
@ Builtin
A command that is hard-coded into the engine.