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Blamite Game Engine - Keystone
00427.01.12.25.2146.blamite
A library that enables the use of Qt in Blamite's editing tools.
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Go to the documentation of this file.
4 #include <Strings/components/settings/config/config.h>
7 #include "ui_explorer_bar.h"
25 std::vector<BlamExplorerBarTreeWidget*> tree_roots = std::vector<BlamExplorerBarTreeWidget*>();
48 void ExplorerSortModeRadio_CheckChanged(
bool checked);
56 void ExplorerTagTreeItem_Activated(QTreeWidgetItem* item,
int column);
63 void ExplorerTagTreeItem_Collapsed(QTreeWidgetItem* item);
70 void ExplorerTagTreeItem_Expanded(QTreeWidgetItem* item);
72 void ExplorerTagTree_ContextMenuRequested(QPoint pos);
74 void ModifyFiltersButton_Clicked(
bool checked);
76 void SearchButton_Clicked(
bool checked);
78 void SearchInput_TextChanged(QString text);
80 void SearchInput_ReturnPressed();
std::string GetResource(std::string group_id, std::string id)
Retrieves a resource path from the theme.
Definition: BlamEditorTheme.cpp:158
KEYSTONE BlamEditorTheme * GetActiveTheme()
Retrieves the currently selected theme.
Definition: themes.cpp:335
KEYSTONE bool SetGraphicsViewImage(QGraphicsView *graphics_view, std::string image_path, Qt::AspectRatioMode aspect_ratio_mode)
Applies an image to a graphics view, without the need for extra scene/pixmap management.
Definition: utils.cpp:228
The main Guerilla window.
Definition: guerilla_window.h:18