Elaztek Developer Hub
Blamite Game Engine - Guerilla (Library)  00433.02.16.25.2127.blamite
The tag editor for the Blamite Game Engine.
Todo List
Class BlamTagField_Fieldref
document
Class BlamTagTreeNode
Have some actual stuff built-in for better path, backup status, compilation status, etc checking - right now, we have a few places where the file path is checked separately - would be far better to just have this all handled here
Member build_tag_data_segment (int start_offset, int base_size, std::vector< BlamTagField * > fields)
fix dataref compilation issue where next_block_file_offset is somehow wrong
Member decompile_tag_segment (BlamTag *tag, std::vector< BlamPluginField * > fields, int base_size, std::ifstream *tag_file, int start_offset)
Decompile support for tagrefs
Namespace Guerilla::Tags::Importers::Bitmap
Add support more pixel formats.
Namespace Guerilla::Tags::Importers::Bitmap
Add support more pixel formats.
Namespace Guerilla::Tags::Importers::Bitmap
Add support more pixel formats.
Namespace Guerilla::Tags::Importers::Bitmap
Add support more pixel formats.
Member update_format_value (BlamTagField_Enum *format_field, SailPixelFormat pixel_format)
document
Member validate_image_pixel_format (sail_image **image_pointer, SailPixelFormat default_pixel_format=SailPixelFormat::SAIL_PIXEL_FORMAT_BPP32_RGBA)
Add support more pixel formats.